Counterstrike. Created 20 years ago2004-01-01 12:59:49 UTC by BrattyLord BrattyLord

Created 20 years ago2004-01-01 12:59:49 UTC by BrattyLord BrattyLord

Posted 20 years ago2004-01-01 12:59:49 UTC Post #10043
Hey, its the Brat.

I have just started trying to make a map for CS and have a lot of things I need to work out.

How do I make the map able to run of the new version of counterstrike HL. Whenever I try and run the test map, it goes to the HL 1.0.0.0 version and its like the training map in the first CS.

Also, how do I make the terrorist and CT spawn points, all there is is player start?

Am I doing a big stupid error?
Posted 20 years ago2004-01-01 14:13:34 UTC Post #10048
you need to get the counter-strike fgd first of all. then the terrorists spawns are the deathmatch point-entities. you need both on a map to start. when you run your map, use the commands
"-game cstrike +deathmatch 1"
after the $game_exe in the expert compile mode. or if you want it to be a singleplayer cs map (OMG! THEY DO EXIST! I've made them before) make a point class entity and where it say "func_wall" or whatever the class is, type in item_suit, like you would for HL, and don't use "+deathmatch 1".
Posted 20 years ago2004-01-01 16:36:52 UTC Post #10067
Thnks to you supermechacow. Now I can make CS maps :D

I just realized I haven't summited 1 map to this site :o

I better get started
Posted 20 years ago2004-01-01 18:13:11 UTC Post #10079
just make sure you're connected to the net in order to playtest your maps.. :
Posted 20 years ago2004-01-01 18:45:18 UTC Post #10087
you don't have to be connected to the net to playtest counter-strike maps you fool.
Posted 20 years ago2004-01-01 23:18:47 UTC Post #10120
why all the hate?
Posted 20 years ago2004-01-01 23:48:37 UTC Post #10126
hate? What hate? its contructive critisizm...
Posted 20 years ago2004-01-02 06:06:27 UTC Post #10168
Criticism :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-02 13:20:30 UTC Post #10183
Yeah Yeah Yeah

Actually, it was more like constructive editing (Ed:Andy)
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