Odd func_brush problem Created 17 years ago2006-06-11 16:40:36 UTC by TawnosPrime TawnosPrime

Created 17 years ago2006-06-11 16:40:36 UTC by TawnosPrime TawnosPrime

Posted 17 years ago2006-06-11 16:40:36 UTC Post #184762
I'm workin' on a map that has an energy bridge in it. I've created the bridge using a func_wall_toggle w/ the Clip texture so only players can cross the bridge (ie no rockets can hit it, no grenades bounce on it) and a func_brush w/ the Combie Comshieldwall texture on it, not solid, to show the bridge is active. It starts off, and a logic_compare entity activates them by toggling the func_wall_toggle and enabling the func_brush.

However, u can only see the func_brush if you're standing in the center of it. You can't see it's on from either end. I've set it to not give of or receive shadows, never be solid and the Solid BSP in Yes.

What foolish thing am I overlooking?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-11 23:50:37 UTC Post #184795
Don't use a func_wall_toggle, use a func_brush ;P - It's the same thing. Also it might be the texture. Try using a concrete or metal on it just to test and see if it does the same thing - Also turn off Solid BSP if its not supposed to be solid.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-12 18:24:34 UTC Post #184858
Ok, I tried your ideas w/ regards to the non-entity change issue and it was the texture. I changed it to a concrete and when it displayed as it should, I switched to comshieldwall3 and got the desired effect. Thanx.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
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