I'm workin' on a map that has an energy bridge in it. I've created the bridge using a func_wall_toggle w/ the Clip texture so only players can cross the bridge (ie no rockets can hit it, no grenades bounce on it) and a func_brush w/ the Combie Comshieldwall texture on it, not solid, to show the bridge is active. It starts off, and a logic_compare entity activates them by toggling the func_wall_toggle and enabling the func_brush.
However, u can only see the func_brush if you're standing in the center of it. You can't see it's on from either end. I've set it to not give of or receive shadows, never be solid and the Solid BSP in Yes.
What foolish thing am I overlooking?