weird HUD in compiled level Created 17 years ago2006-06-21 21:04:20 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-06-21 21:04:20 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-06-21 21:04:20 UTC Post #186285
i have some weird graphics issues when testing the levels i make in Hammer.

when i hit F9 and compile, HL2 DM opens and the level comes up. The weird thing is that the Gravity gun looks brown with no other characteristics to it, and the SMG is completely black. Both weapons are missing their textures and reflect no light. Also, my life and ammo counters show no numbers and i cannot see bullets and/or bullet holes.

This only happens when using the compiler and having the game run right after the compiling is complete, but it doesnt happen when i open DM manually and load the level via "create server".

Prior to this issue, i coppied a light from one room, moved it to an other room, and coppied that light again and moved it to a 3rd room. Back when i had only one light, this did not happen.

I realize that because i can see my hud properly in the manual way of opening the level, this is a trivial matter, but for the sake of convinience, i'd like to know what i did wrong.

Thanks in advance
Posted 17 years ago2006-06-22 00:27:46 UTC Post #186294
This is a common problem with a lot of people. Try placing cubemaps in your map. Also, you can always ALT-Tab out of HL2 and re-enter, this seems to fix it as well.
Posted 17 years ago2006-06-22 00:43:37 UTC Post #186296
ok, the alt + tab technique works like a charm, tyvm :biggrin:
You must be logged in to post a response.