Moving targets Created 17 years ago2006-06-23 16:03:31 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-06-23 16:03:31 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-06-23 16:03:31 UTC Post #186582
Hi, i was making a map in Hammer that is supposed to be a shooting range. When i got to building the shooting range area (b4, there is a grenade-throwing range) I thought "wow... wouldnt it be cool to make some brushes with target textures that moved back and forth?"

I have seen levels in which people have made brushes move in specific patterns, so my question is "how do i do this?"

Moving targets would be cool, but if i could apply this to the grenade range... that would be cool too :P

I checked the "advanced" section in the source tutorials area, so if this can be found somwhere else in the site, please forgive me :lol:
Posted 17 years ago2006-06-23 16:05:07 UTC Post #186583
func_tracktrain

I also have a Target Range VMF in my maps that you can check out if you want - TheDistur fixed it with some flag tweaks or something so you might want to apply that to your own map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-23 16:09:59 UTC Post #186586
ok, thanks a lot, but im not sure how to go about doing that...im still new to func's, so bear w/ me :D

do i parent all brushes to one brush, then parent that one brush to the func_tracktrain? How would i control the speed? Can i tell it to slow down untill it stops to travel in the opposite direction?
Posted 17 years ago2006-06-23 18:58:18 UTC Post #186615
I never actually got my hands on a copy of HL1. I think ill get it :P
Posted 17 years ago2006-06-24 20:25:05 UTC Post #186761
noone really answered my question :P how do i get func tract trains to work, how do i control speed?... etc. :biggrin:
Posted 17 years ago2006-07-01 23:20:59 UTC Post #187873
You could always try tying your target and its holder to func_movelinear. Then just have a button to make it go backwards and forwards or whatever. Which would be the easiest solution.

I tried making a training/ shooting range myself a couple of times, but never finished it off. In the end, I had moving targets on tracks, with phys_ballsockets connecting the func_tracktrain with a func_physbox_multiplayer (the target). So that when the paper targets moved back and forth, they would kind of glide with the moving motion.
If you want I can put this map in the unfinished section where you can examine the train stuff more etc.
Posted 17 years ago2006-07-02 13:31:51 UTC Post #188003
I would greatly appreciate it, I'm not too experienced with func_trains and things of the sort, so this would be a big help :D

Just let me know what the title is when you post it and i'll check it out!
Posted 17 years ago2006-07-02 15:57:12 UTC Post #188040
You're welcome man, I just lost enthusiasm with this a while back and unfortunately I reformatted my computer losing the custom content lol. So I just made a real quick material for the target and just filled in a few gaps here and there. I wanted to do so much more with this, but right now all it's good for is just viewing how the track train stuff works, so >Here< you go & good luck!
Posted 17 years ago2006-07-02 17:36:50 UTC Post #188074
thanks a bunch... just 1 issue... what mod is this for? i tried loading it in DM and i got an error :o

EDIT: lol, i just now realized that it had no info_player_deathmatch, it works fine :P
Posted 17 years ago2006-07-03 18:41:37 UTC Post #188316
lol, i just found out no more than 5 minutes ago that i need to TRIDDER the stupid train... But either way... my setup was wrong, so your map was infaluabe to me :D . I especially like the usage of a ballsocket to make it act like paper... that was a nifty trick.
Posted 17 years ago2006-07-04 00:20:50 UTC Post #188343
hehe
Posted 17 years ago2006-07-04 13:06:15 UTC Post #188421
wow... sry about the type-o's in that last post :biggrin:
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