combine apc's Created 17 years ago2006-08-14 12:31:40 UTC by killer1102 killer1102

Created 17 years ago2006-08-14 12:31:40 UTC by killer1102 killer1102

Posted 17 years ago2006-08-14 12:31:40 UTC Post #193402
I can't get apc's to fire there stinger missiles. They will only fire there other gun.
I have set an npc_apcdriver up.
Is there something else that must be done to make them to fire there missiles?
Posted 17 years ago2006-08-20 07:12:05 UTC Post #193964
does nobody know?
Posted 17 years ago2006-08-20 08:22:00 UTC Post #193965
I have no idea but if I wanted too I'd google for a tutorial...Or go on the Wiki...Seriously all your answers are there.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-20 08:42:01 UTC Post #193969
1. You have to enable missiles
2. The apc will only fire missiles if the target is far away ( you can setup range ) If the target is inside that range the apc will fire the machinegun.
If that doesn't help then ask me and I'll make you an examplemap.
An other apc tip.
If you want the apc to drive you should setup "ground hints/nodes" where you have your path_corners.
If you do so he will drive much more carefully, if you don't, he'll drive like a lunatic. At least he did for me
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-08-20 09:21:44 UTC Post #193971
I fixed it. It wasn't fireing the stingers at a rebel 1000 units away cause there was another rebel under the bridge 50 units away which as it is on the bridge it couldn't kill.
I noticed rebels seem not to fire there rpgs at apcs not sure why. they do sometimes but then they stop and let it kill them.
Posted 17 years ago2006-08-20 10:05:12 UTC Post #193972
Meh,, gonna do an examplemap anyway! :P
Madcow MadcowSpy zappin my udder
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