Creating a Spotlight Created 17 years ago2006-08-24 12:55:00 UTC by TawnosPrime TawnosPrime

Created 17 years ago2006-08-24 12:55:00 UTC by TawnosPrime TawnosPrime

Posted 17 years ago2006-08-24 12:55:00 UTC Post #194393
Since the light_spot entity doesn't actually light up a room, how can I create a spotlight that lights up a room, but also does it in a consentrated cone of light?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 12:58:45 UTC Post #194394
To my knowledge you can't...If you want it to illuminate just that area then you can combine perhaps a light_spot and a point_spotlight...

Sometimes a light will have to do or you could use texlights...I don't see many available in Source mind.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-24 15:16:52 UTC Post #194405
Ok. I think this is the first time I've noticed Source to be weaker than Hammer 3.x.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 15:57:40 UTC Post #194411
Come to think of it...A light_spot makes a circle of light on the floor...If you want the room to be bright then have either a light floating in the air or have another spotlight angled at the room corner.

Makes more realistic lighting.
Habboi HabboiSticky White Love Glue
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