Model in Skybox Created 17 years ago2006-08-31 00:09:05 UTC by TawnosPrime TawnosPrime

Created 17 years ago2006-08-31 00:09:05 UTC by TawnosPrime TawnosPrime

Posted 17 years ago2006-08-31 00:09:05 UTC Post #195150
OK, I got an idea for a map, but the initial tests are showing that this isn't going to be easy. I'd like to create a giant treehouse. For the tree, I'm placing the Oak Tree model in the skybox. Problem is, I can pass through the model, this is easily fixed w/ noclips, but the larger problem is, that I can see through the model, meaning anything on the other side of a branch can bee see w/o going around it.

How can I fix this?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-31 00:12:58 UTC Post #195151
The oak tree model isn't supposed to be a skybox model, it's a world model...
AJ AJGlorious Overlord
Posted 17 years ago2006-08-31 00:16:59 UTC Post #195152
It's a weird skybox issue? Skyboxes are strange sometimes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-08-31 01:43:25 UTC Post #195153
Anything that's placed in a skybox will always be rendered behind the actual play area/world, so any room/area you build that's not in the skybox will always show infront of the skybox ingame. It's unfixable.
Strider StriderTuned to a dead channel.
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