Not transparent Created 17 years ago2007-03-20 14:15:38 UTC by smoe smoe

Created 17 years ago2007-03-20 14:15:38 UTC by smoe smoe

Posted 17 years ago2007-03-20 14:15:38 UTC Post #216497
So I added some iron fencing to my map. Using hammer, setup for half-life. The fencing texture is composed of the fence and its blue background. The blue background is supposed to not show up, right? The texture name does have a lil " { " in front of its name. So you can see thru the fencing or whatever.
Well when I compiled the map and played it the blue did not disappear as I thought it would. But instead turned a solid black, so u couldn't see thru the fence. Why are my transparents not working?
Couldn't find any documentation on this. Links and or explainations would be much appreciated. Thanks
Posted 17 years ago2007-03-20 14:16:45 UTC Post #216498
Tie the iron fence to a func_wall, set its render mode to 'Solid' and its FX Ammount to '255'
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-03-20 15:18:05 UTC Post #216502
... and this belongs in the HL mapping questions forum ...
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