vbsp.exe has stopped working Created 17 years ago2007-03-25 14:02:47 UTC by TheTikiTony TheTikiTony

Created 17 years ago2007-03-25 14:02:47 UTC by TheTikiTony TheTikiTony

Posted 17 years ago2007-03-25 14:02:47 UTC Post #217034
I'm getting an error: vbsp.exe has stopped working after vbsp runs the physics collision data process, windows is bringing up the error and stopping vbsp, as a result hammer will not create a bsp file, thus I cannot test my map. Has anyone ever had this problem?

P.S. I'm running Windows Vista, but i've compiled before and had no problem :(.

** Executing...
** Command: "c:program filessteamsteamappsjalapaeno565sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsjalapaeno565counter-strike sourcecstrike" "C:Program FilesSteamsteamappsjalapaeno565sourcesdk_contentcstrikemapsrccs_shoothouse_beta1"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:program filessteamsteamappsjalapaeno565counter-strike sourcecstrikematerials
Loading C:Program FilesSteamsteamappsjalapaeno565sourcesdk_contentcstrikemapsrccs_shoothouse_beta1.vmf
fixing up env_cubemap materials on brush sides...
Multiple references for cubemap on texture maps/cs_shoothouse_beta1/tile/tilefloor013a_c17_311_-134_0!!!
Multiple references for cubemap on texture maps/cs_shoothouse_beta1/tile/tilefloor013a_c17_311_-134_0!!!
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamsteamappsjalapaeno565sourcesdk_contentcstrikemapsrccs_shoothouse_beta1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158980 bytes)

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsjalapaeno565sourcesdk_contentcstrikemapsrccs_shoothouse_beta1.bsp" "c:program filessteamsteamappsjalapaeno565counter-strike sourcecstrikemapscs_shoothouse_beta1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Posted 17 years ago2007-03-25 14:13:53 UTC Post #217035
So, what did you add since the last time it compiled right?
(Answering this question solves 80% of all compiling problems)

Check all your props. Your compile stopped right before the part where my log usually tells me about prop errors, and right before "Placing detail Props"
Posted 17 years ago2007-03-25 14:16:13 UTC Post #217036
That's just it, I added a LOT of things since last compile. I'll look around though, what sort of things should I look for?

Edit: How long does vbsp run for on a map the size of maybe.. dust2? I've got 1GB ram. Maybe vista is just giving me the error because of hammers many problems. I'm gonna try letting vbsp run when the error comes up and see if that works.
Posted 17 years ago2007-03-25 14:24:17 UTC Post #217037
Sometimes, this error appears when Hammer crashes, loads up the auto-save, and then you try to compile the auto-save.

If this map is an auto-save, try saving it as the original .VMF and then compiling that one.
Posted 17 years ago2007-03-25 14:25:33 UTC Post #217038
I've tried that, and saving it as a different file and compiling, neither worked.

I found the prop: models/props/cs_militia/bathroomwallhole01_tile.mdl

It's set as a prop_static and it's inserted into a wall which may be why it caused the problem, I'll make a work-around, thanks kasperg and splint.
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