How To Reset Entities Tutorail Created 17 years ago2007-04-05 19:57:14 UTC by Kill_the_Bug Kill_the_Bug

Created 17 years ago2007-04-05 19:57:14 UTC by Kill_the_Bug Kill_the_Bug

Posted 17 years ago2007-04-05 19:57:14 UTC Post #218159
Hi Guys,

I'm new here but have used a lot of you tutorials in my maps already :)

But I have a map where I need to reset the explsions everyround in CS.

Now before you send me to counter map or other places can some one write a step by step set of instructions right here or put it into the tutorials page? - I would but don't know how to do it and I need this to finish my map - thanks!

Here's my scenario and my problem:

exploding door explodes when you press dynomite plunger

plunger will not come back up

or

exploding door explodes when you press dynomite plunger

Plunger does come back up but door explodes at the start of the round automatically

I've tried it both ways.
Posted 17 years ago2007-04-05 20:34:49 UTC Post #218167
Please put this in the HL mapping questions place. Even though it's CS, it still belongs there.

Don't think me rude for not answering your question, I don't map for CS and... really don't know :)
Posted 17 years ago2007-04-06 14:18:34 UTC Post #218238
Thanks so much for your posts.

I figured it out late last night.

plunger = door = postion open in the up mode
delay = -1 so it stays down (when pressed)
fire = 0
Target=0

Here's wher u get it to reset everyround:

FIRE ON CLOSE = expolding box - result is BOOMMMMMMM!

Flags tab is

Starts open = yes
use only = yes

I hope this helps others.

:biggrin:
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