Hi boys!
I am currently working on a cs 1.6 map. Everything is turning out great except for 2 issues I can't seem to resolve.
1) I have been using "Cycler" for all of my models in the map (trees/statues/pillars) but they seem to BLEED when I shoot them. Is there a way to turn OFF this feature or must I go with "cycler_SPRITE" and use clip-brushes? Which option is better?
2) I am trying to achieve a "flame/fire" on top of a lantern, and used "cycler_SPRITE" for this. But when I compile the map I can see the flame AND the black background. Is there a way to fix this?
Once again, thanks for any advice and I would like to apologise ahead of time in case I posted in the wrong place.
fuzzy