Strange Elevator movement issues Created 16 years ago2007-08-21 16:41:42 UTC by CSPhobos CSPhobos

Created 16 years ago2007-08-21 16:41:42 UTC by CSPhobos CSPhobos

Posted 16 years ago2007-08-21 16:41:42 UTC Post #232544
I have a wierd problem with my elevator I made. It is a basic hollowed out box with enough room to fit 2 people in. When I press my button to make it move up the track, it either works perfect or I have to keep jumping as if I am trapped inside it. It ALWAYS works perfect when I shoot it though since I made it also trigger when shot. Anyone have a solution or idea to help?

Thanks,
Ian
Posted 16 years ago2007-08-21 16:56:24 UTC Post #232545
Is it a func_train and tied to an origin? Maybe it is too small or it moves to slowly...
Posted 16 years ago2007-08-21 18:12:40 UTC Post #232549
I figured it out now- I had it so that u could "drive it". forgot to disable.

New problem- Elevator stops WAY short. No timers.
Posted 16 years ago2007-08-21 22:23:18 UTC Post #232568
There's no such thing as func_train in source.. I wish it was still there though,
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2007-08-21 22:39:15 UTC Post #232569
func_tracktrain* yeah train's gone. BTW I have screenshots: http://gamer-universe.net/mapping/
Posted 16 years ago2007-08-22 13:05:41 UTC Post #232618
yea i still map for gold, i dont think my comp. can handle source.
Posted 16 years ago2007-08-22 13:59:14 UTC Post #232623
func_tracktain is pretty much the same..

The new problem is probably path related.
Remember, the path should be in the center of the wanted position, not bellow or over.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-08-22 14:01:15 UTC Post #232624
I thought the train ends up on the purple dot of the elevator. I'm still experimenting.
Posted 16 years ago2007-08-22 14:44:26 UTC Post #232625
Well there's your problem!

Make sure that the purple dot is exactly in the middle of the train, don't touch it at all, cos that is the origin point which is used instead of the origin brush in HL1.

Then you do as I said before.. make the messurements.
The train will move untill the point of origin hits the path.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-08-22 15:51:37 UTC Post #232632
I would think that the origin/purple dot would be where it stops as it passes, but it doesnt even pass the trac.
Posted 16 years ago2007-08-22 15:58:03 UTC Post #232633
Try pie try.
Put orange dot (or blue dot.. at least it is for me in the 3D view) in the middle (see where the X is in the 2d views) and then it should work.
Madcow MadcowSpy zappin my udder
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