Ok, I created a model in maya, assigned it a texture and did everything it says on the tutorial on this site. But when I open it in valve hammer editor or hlmv the model just looks pink and black. please help
vmt:
"VertexLitGeneric"
{
"$baseTexture" "models/work/work_tex"
"$model" 1
}
qc:
$modelname work/work.mdl
$cdmaterials models/work
$staticprop
$scale 1.0
$body studio "work_ref.smd"
$sequence idle "work_ref.smd" fps 1
$collisionmodel "work_ref.smd" {
$Mass 20
}