Fixing Textures in the corners Created 16 years ago2007-11-04 16:30:11 UTC by DarthRevan DarthRevan

Created 16 years ago2007-11-04 16:30:11 UTC by DarthRevan DarthRevan

Posted 16 years ago2007-11-04 16:30:11 UTC Post #237622
Hi people ! take a look at the corner of the walls : http://img98.imageshack.us/img98/329/imagemhw7.png

they are strange. is there a way to fix them ?
Posted 16 years ago2007-11-04 17:30:05 UTC Post #237629
they are strange. is there a way to fix them ?
Sure. Just shift the texture on the right or left to the right or left until they match (and thus removing the seam).

Use the Texture Application Tool to do it.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-11-04 17:35:55 UTC Post #237631
MuzzleFlash, you know better than that!

Open the texture application tool, select one texture, and Alt+Right Click the one next to it and it'll match up perfectly.
Posted 16 years ago2007-11-04 17:43:27 UTC Post #237638
WOOOOOOT aawesome thanks, it worked !
Posted 16 years ago2007-11-04 17:49:02 UTC Post #237642
Muzz, you losin' your touch? :D
Posted 16 years ago2007-11-04 17:50:22 UTC Post #237643
ppl, i can?t get the 4 corners to be fixed, only 3 ! help plz ! when ifix the fourth i unfix another !
Posted 16 years ago2007-11-04 17:54:35 UTC Post #237645
This will require stretching the last texture to match up on both sides. I don't think theres a fast way to do this, you might have to play with it a little.
Posted 16 years ago2007-11-04 17:56:10 UTC Post #237646
I only see one corner in that picture. Four brushes, but one corner. It looks like it'd be simple to do. It shouldn't require stretching.
Posted 16 years ago2007-11-04 18:05:45 UTC Post #237648
oh I thought he meant like four walls, lining up the textures.
Posted 16 years ago2007-11-04 18:08:11 UTC Post #237651
Oh...yeah, you're probably right. In that case, you would have to stretch it, but that'd look like worse than just leaving a seem there, so nobody does it.

I personally leave all my seems alone on the corners. Nobody notices, really.
Posted 16 years ago2007-11-04 19:09:12 UTC Post #237660
i have aa room with 4 corners ( duh ?: ) and one of them always is glitched. what?s stretching ? i can put some boxes there to hide the buggy thing anyways.
Posted 16 years ago2007-11-04 19:15:52 UTC Post #237661
It's not "glitched" or "buggy", it just doesn't line up with the other textures. But really, it's fine. Nobody expects it to line up, and nobody cares. I say again, scaling the texture horizontally it is NOT the thing to do. it'll just make the whole wall look like shit.

I admire your persistence and perfectionism, but some things you just have to live with and forget about. ;)
Posted 16 years ago2007-11-04 19:43:06 UTC Post #237664
oh thanks, and i need this cus i wanna see the far the source engine reach. i wanna make a perfect map to demonstrate the full potential of the source, not a playable map, but a map to people see that it?s possible to make better things in source. i?m thinking of making a new tree model just like in dark messiah, with animated leaves falling down.
You must be logged in to post a response.