I was reading the PC Gamer I just got today, and found this really interesting article. Clicky.
I think it's a great read for any modder, although more specifically those who work on single player mods. Any thoughts on what approach to storytelling works best for you, and which you like best? Of course, we probably all like Half-Life's no-cutscenes approach, but this article sort of made me wonder, what does it take to make an immersive game that also has a deep, interesting, and thought-provoking story? The Metal Gear Solid series did their cutscenes extraordinarily well, but with their overwhelming length they managed to pull you away from the game like nothing else, and you felt like the whole purpose of playing the game was to be rewarded with yet another cutscene. On the other hand, you might say the Half-Life series comes very close to perfection in storytelling, but you'd be hard pressed to say that the detail of the character's interactions rivals that of most well made cutscenes. Not only is the main character's involvement here seriously lacking, but it makes it hard for the developer to have detailed and meaningful interactions when you don't even know where the player will be looking.
Anyway, that was a bit long-winded, but I just wondered what people liked and didn't like in regards to this, and what in their opinion the best option would be, especially for modders.