Compiling models Created 16 years ago2008-03-23 19:50:06 UTC by Spike Spike

Created 16 years ago2008-03-23 19:50:06 UTC by Spike Spike

Posted 16 years ago2008-03-23 19:50:06 UTC Post #247931
I've made a cannonball on XSI and now I want to compile it to .mdl. How many smd I need? How do I make hitboxes? How do I make the center of mass of the prop?
Posted 16 years ago2008-03-24 11:21:00 UTC Post #247947
I'm having some errors when I compile:
Created command line: "C:\Program Files\Steam\steamapps\paumonsu\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "C:\Program Files\Steam\steamapps\paumonsu\team fortress 2\tf" -nop4 -nox360 "C:\Program Files\Steam\steamapps\paumonsu\team fortress 2\tf\models\TimeBomb.qc"

WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "c:\program files\steam\steamapps\paumonsu\team fortress 2\tf\models\"
gamedir: "C:\Program Files\Steam\steamapps\paumonsu\team fortress 2\tf\"
g_path: "C:\Program Files\Steam\steamapps\paumonsu\team fortress 2\tf\models\TimeBomb.qc"
Building binary model files...
Working on "TimeBomb.qc"
SMD MODEL cannonball.smd
ERROR: c:\program files\steam\steamapps\paumonsu\team fortress 2\tf\models\TimeBomb.qc(14): - bad command {
ERROR: Aborted Processing on 'cannonball.mdl'
That's my .QC file:
$modelname cannonball.mdl

$cdmaterials models

$staticprop

$scale 1.0

$body studio "cannonball.smd"

$sequence idle "cannonball.smd" fps 15

$collisionmodel "cannonballphysics.smd"
{
$Mass 40
$concave
}

$keyvalues
{
"prop_data"
{
"base" "metal.small"
}
}
You must be logged in to post a response.