I didn't run VIS or RAD so I could get a faster compile, and here is the log.
P.S: My problems are the sidewalks are showing up as purple/black dots ingame, but fine in hammer. My other MAIN problem is all of my water is invisible.
There's only one bit of water that works in one of the pools, but when you jump in the water turns the screen purp/blck and you can't see anything else.
LOG:
** Executing...
** Command: "c:\games\steam\steamapps\rory84\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\games\steam\steamapps\rory84\half-life 2 deathmatch\hl2mp" "C:\Games\Steam\steamapps\rory84\sourcesdk_content\hl2mp\mapsrc\rp_refinery"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\games\steam\steamapps\rory84\half-life 2 deathmatch\hl2mp\materials
Loading C:\Games\Steam\steamapps\rory84\sourcesdk_content\hl2mp\mapsrc\rp_refinery.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
** leaked **
Entity light_environment (-3130.50 63.55 887.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 13824.0, 848.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 14336.0, 848.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 14336.0, 848.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 12800.0, 848.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 11776.0, 848.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 10752.0, 848.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 14336.0, 848.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 14336.0, 848.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
** Suppressing further FindPortalSide errors.... **
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (308235 bytes)
Error! prop_static using model "models/props_c17/furniturebathtub001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebathtub001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1156 texinfos to 830
Reduced 76 texdatas to 67 (2050 bytes to 1645)
Writing C:\Games\Steam\steamapps\rory84\sourcesdk_content\hl2mp\mapsrc\rp_refinery.bsp
5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Games\Steam\steamapps\rory84\sourcesdk_content\hl2mp\mapsrc\rp_refinery.bsp" "c:\games\steam\steamapps\rory84\half-life 2 deathmatch\hl2mp\maps\rp_refinery.bsp"
** Executing...
** Command: "c:\games\steam\steamapps\rory84\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "c:\games\steam\steamapps\rory84\half-life 2 deathmatch\hl2mp" +map "rp_refinery"