Spawnroom problem Created 15 years ago2008-08-24 04:52:28 UTC by ATDestroy ATDestroy

Created 15 years ago2008-08-24 04:52:28 UTC by ATDestroy ATDestroy

Posted 15 years ago2008-08-24 15:38:37 UTC Post #254436
Hey again. Im following the spawnroom tutorial on the valve dev wiki, but when i run my map, the team doesnt spawn at their spawn points. There are no compile errors, but the ingame console reports that "the entity is not clear"

To me that means they have objects to close to them. What distance should the team spawn be from any objects? and does it have to be that distance from any brushes like the floor or the ceiling? Thanks for any assistance
Posted 15 years ago2008-08-26 23:10:20 UTC Post #254580
What game is this for, CS:S, TF2? Wouldn't make much difference anyway, but it's always nice to know these things. ;>

That error usually does mean the spawn area is too cluttered, or going through geometry in my experience. The spawn entities origins (the point at the bottom of the Gordon model that always lines up to the grid) should be fine touching the ground, though I usually leave mine 8 or so units above it to be safe.

Also check that your spawn points aren't too close to each other, or objects. Leave, say.. ~32 units of space in each direction around each spawn entity, just to be sure.
Strider StriderTuned to a dead channel.
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