shadowproblem Created 15 years ago2008-10-22 11:14:23 UTC by Skals Skals

Created 15 years ago2008-10-22 11:14:23 UTC by Skals Skals

Posted 15 years ago2008-10-22 11:16:29 UTC Post #257491
uh im having terrible shadow problems in my css map:
User posted image
i supose the pipes are causing these terrible shadows. has any one got any idea on how to battle this problem and get nice shadows from the pipes? or none atall?

(additional info: the pipes are prop_dynamic... this is css... ?)

p.s: image shack doesnt support bitmap files lol.
Skals SkalsLevel Designer
Posted 15 years ago2008-10-22 11:20:03 UTC Post #257492
If you were trying to upload bmp files, you seriously need to stop using the internet and and read a couple of books on the topic.

Back to the problem at hand:
Select the pipes and set the cast shadows property to No.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-10-22 11:53:13 UTC Post #257493
^_^ thanx that worked... and whats wrong with uploading bmp images lol? id uze .jpegs if i could make them. theyre not in my "new" list when i right click in any folder... hey, how can i add something to my "new" list?
Skals SkalsLevel Designer
Posted 15 years ago2008-10-22 12:07:59 UTC Post #257494
Download IrfanView. It has lots of functions and is really easy to use.
JPEG suck, PNG is a thousand times better than both JPEG and BMP.
PNG has lossless compression meaning even if you set "Compression level" to 9 (high) it will look exactly as good as a BMP but have a much smaller file size.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-10-22 12:21:36 UTC Post #257496
what exactly is this irfanview?

... moving on to the next question.
in my map i have a prop_dynamic with a crate model. inside the game the crate doesnt show up. why is this so? i want some unbreakable crates that dont move and just stay in one place so that the player can use them to jump somwhere.

edit: i also tried setting them to prop_static. they still dont show up inside the game.
Skals SkalsLevel Designer
Posted 15 years ago2008-10-22 12:24:48 UTC Post #257497
One can tell Irfan view is a ultra-compact photoshop without the ability to modify the picture directly using drawing tools .

Err ... I'm not good at telling you what Irfan does . I use it too . It's a lot faster than Photoshop when I need to resize , change color and this basic things .
Download it .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2008-10-22 14:36:41 UTC Post #257499
It is an image viewer with lots of editing features.
It supports many different file formats.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-10-22 15:10:57 UTC Post #257501
Neat, it supports the vtf file format by default. :D
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-10-22 16:30:18 UTC Post #257505
moving on to the next question. how do i make completely solid models that you can stand onto and see inside the game? and im talking about crates here.
Skals SkalsLevel Designer
Posted 15 years ago2008-10-26 20:20:23 UTC Post #257706
prop_static is what you should use for all solid, non-animated, non-moving props in your level. So those pipes you're using in the roof should be prop_static.

Some models will not work as a prop_static though, because they're designed as physics objects, or dynamic objects, in which case you should (obviously) use prop_physics or prop_dynamic. You can disable damage and movement of these prop types in the flags and prop settings.
Strider StriderTuned to a dead channel.
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