Problem Compiling HL MDL Created 16 years ago2008-11-05 22:08:06 UTC by Notewell Notewell

Created 16 years ago2008-11-05 22:08:06 UTC by Notewell Notewell

Posted 16 years ago2008-11-05 22:08:06 UTC Post #258210
Hey. I just got Milkshape 3D, and am trying to make a Hgrunt Model using two custom weapon models. I have the new AR done, but I can't get the shotgun. I keep getting the error illegal parent bone replacement in model "SPAZ_ref"
"Bip01 R Hand" has "Bip01 R Arm2", previously was "Bip01 R Forearm"
Please tell me what is causing this and how to fix it. (beleive me, I tried)
Notewell NotewellGIASFELFEBREHBER
Posted 16 years ago2008-11-05 22:13:34 UTC Post #258211
Open up the QC and delete all the hit box lines.
Posted 16 years ago2008-11-06 21:12:53 UTC Post #258216
For the Shogun or Hgrunt? (Im assuming shotgun)
EDIT: Tried the shotgun, did'nt work, Im going to search the QC further for any more lines about Hitboxes.
EDIT2: Nope. None. However, I forgot to mention it was the Unregistered version.
EDIT3: Okay. I renamed ALL the "arm" bones/joints in the shotgun model .SMD, and It compilled. The weapons are held a bit weirdly, relative to the arms, but it's close enough for my liking. Admins, you have my go-ahead to close this thread.
Notewell NotewellGIASFELFEBREHBER
Posted 16 years ago2008-11-07 11:19:58 UTC Post #258238
For future reference: when you import, always uncheck "rename bones".
Posted 16 years ago2008-11-10 22:25:40 UTC Post #258246
Oh... That... May help with ALL the models I want to change teh meshes on (I wanted to make a few Barnies that looked like soliders, but got massive errors about bone names...) I am such a N00b about modeling... :death:
EDIT: Im putting this here for the sake of saving space; Today Milkshape stopped working. It says my trial period is up, but I only got it on the day of the first post in this thread. Any suggestions/ideas on how to fix this, or alternate model editors? (I have no credit card, by the way)
EDIT2: Unless anyone happens to have a HD scientist model without ID tags and HD Barney Hands I could reskin...
Notewell NotewellGIASFELFEBREHBER
Posted 16 years ago2008-11-11 00:10:01 UTC Post #258357
Blender and XSI are both powerful, free modelling software, but also very confusing compared to MS3D. Plus, they don't have default support for Half Life file types. If you just want to work with Half Life, you might be better off just buying Milkshape. Ask your parents for it or something.
Posted 16 years ago2008-11-11 04:21:09 UTC Post #258361
Just occured to me, are all the animations use the same exact skeleten as the reference model? It is incredibly picky about names.
Rimrook RimrookSince 2003
Posted 16 years ago2008-11-11 16:31:23 UTC Post #258374
I thinks its actually just the order. The names can be different, as long as the bones are in the same order. But when you let Milkshape rename your bones on import, it actually reorganizes them too.
If you open a reference SMD in Wordpad and rename some of the bones without changing the order, I think it will still compile.
Edit: or I could just be completely wrong.
Posted 16 years ago2008-11-11 20:37:49 UTC Post #258393
Uh... XSI works ofr Goldsource too, right? It says source, but... It will still work for HL MDL, right?
Notewell NotewellGIASFELFEBREHBER
Posted 16 years ago2008-11-11 21:26:54 UTC Post #258402
I don't think so, but i haven't tried it. BTW, the SOURCE version of XSI is free, the actual modelling package is $2500!!
Posted 16 years ago2008-11-12 19:46:08 UTC Post #258453
Well, I haven't finished downloading my copy of HL2, let alone Source SDK, and I doubt I'll be able to untill I get a High-speed internet connection, as steam CRASHES every time i try to update it.
EDIT: I'm gonna try blender, I assume it works for HL.
Notewell NotewellGIASFELFEBREHBER
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