Team Deathmatch Created 15 years ago2008-11-14 11:30:20 UTC by Rimrook Rimrook

Created 15 years ago2008-11-14 11:30:20 UTC by Rimrook Rimrook

Posted 15 years ago2008-11-14 13:34:01 UTC Post #258517
I plan to NOT be lazy and scratch an uber fun/nice map together for the server. But I was wondering how one may set up a map for Team Deathmatch, or if the TWHL server can even run in team mode?

When I get home, I'm looking through all the old files I still have of Kasperg's maps and doing something clean and simple. No more Art-Project crap cuz I'm a tad sick of it. I just want to make 12 textures and map. Anyway, I digress.

I aim to map something like the unreal maps where you must jump through a ring on the other side of the map to score a point for the team. I may need some help with the triggers, but that will be later.

MADNESS INSUES!
edit: with screens and concepts, of course.
Rimrook RimrookSince 2003
Posted 15 years ago2008-11-15 14:47:19 UTC Post #258558
What if you like.. Kill the entire other team if you score 10 points through that ring.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2008-11-15 15:49:40 UTC Post #258560
actually I found that Team Deathmatch is a server setting, and the TWHL server is set to regular.

Also, the triggers are giving me quite a lot of hell. I don't know how Kasperg managed to get them working, and I copied his entity setup straight from the decompile and still no luck! :(
Rimrook RimrookSince 2003
Posted 15 years ago2008-11-16 00:54:22 UTC Post #258579
Are you running the map from console or creating a server?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2008-11-16 04:52:27 UTC Post #258594
EDITED: Read Below.

creating a lan server with teamplay on. It still doesn't work, but when I run Kasperg's tp_sacrifice, it works perfectly fine!

I'm thinking about changing it up a bit to cope with classic dm rules.

EDIT: Just developed a great idea so here goes. It still involves teams however. Which can be bad, unless the server can be set to teamplay for just one map, I dunno.

Two bases are present, and there is a train track the connects the two bases. In a new game, The train car is set in the middle of the map. The two teams fight over it for control.

To score a point for the team, a player must ride the train through the goal in the enemy base while the enemy defends, and the offensive team aboard the train must also fire back and make sure they get through.

If there is no one on the train and it makes it to the goal, no points are scored. However, an opponent can always jump on it and reverse its direction and gain control of the train at any time along the way.

The team who earns the most goals win.

What say you?
Rimrook RimrookSince 2003
Posted 15 years ago2008-11-16 05:43:48 UTC Post #258595
um, was my post deleted? or is this a different topic :|
Skals SkalsLevel Designer
Posted 15 years ago2008-11-16 06:33:39 UTC Post #258596
deleted maybe, on my topic alerts, it said 2 and i only found 1. The post is a fact. But what do you think of the train siege thing idea.

EDIT: forgot a bit on that description. Upon scoring, both teams are reset (killed?) and the train must be taken from the base to the goal in the opponent's base.
Rimrook RimrookSince 2003
Posted 15 years ago2008-11-16 15:09:52 UTC Post #258610
Sounds like it could be fun. The only problem would be the train moving by itself once the driver is killed. Even if no points can be scored, you've got a rogue train flying around ready to smack a bitch.
Posted 15 years ago2008-11-16 15:13:50 UTC Post #258612
yeah, make sure it's easily mountable, even while moving
Archie ArchieGoodbye Moonmen
Posted 15 years ago2008-11-16 16:50:28 UTC Post #258622
Yeah, a track with raised sides. Of course it'll be easy to hop on, and a good speed would have to be figured out as well.
Rimrook RimrookSince 2003
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