Hi everyone! Me and a friend is doing a small time mod (Source engine) that we have just started with, just for now we have only done some textures and models. Considering that we are learning in the process i have some questions that i would really be glad if someone could answer for me.

1. I've made some models in blender and exported them with an exporting script i managed to google up. It all worked and i could play around with the models abit but my question is if i can put armature and do character modeling in blender to or is it just regular models that works for blender?

2. When i used the guide for making a model with "Source SDK" i was overwhelmed by all the C++ code there is to edit, my question is if there is some good tutorial for getting started and oriented with the code? Perhaps someone can tell me how to edit the mainscreen, hud, startmap etc it would be really helpful! The only help i could find was for Half life 1 and it did not help very much and then there was some bits in the wiki in valvedevoloper community but it was kind of fuzzy to me.

3. How would i compile everything when im finished so that i would get the same kind of structure other mods have when you install them.

//THX Raigon