Light_dynamic radius funfun Created 15 years ago2009-01-02 03:24:20 UTC by tengaman tengaman

Created 15 years ago2009-01-02 03:24:20 UTC by tengaman tengaman

Posted 15 years ago2009-01-02 03:24:20 UTC Post #260960
My light_dynamic radius doesn't show in Hammer or appear in game.

I get the icon for the light, and a lovely Gray box around it.

It was working fine, till today it randomly disappeared. I tried reinstalling the sdk files , and nothing changed.

No radial, cones, anything.

suggestions? I've tried searching for awhile, but nadda.
one other unanswered topic is all i found.
Posted 15 years ago2009-01-03 04:32:24 UTC Post #260996
toggle helpers is checked (i'm not that bad :P)
Posted 15 years ago2009-01-03 04:46:12 UTC Post #260997
Hmm, I don't know much about the light_dynamic as I tend to avoid it, but I know the distance needs to be larger than the area you need it to cover.

From the VDC:
Note: For the light to work properly the "distance" keyvalue must be greater than the distance from the entity to the surface it is supposed to light, otherwise it will not show. Also, the "brightness" keyvalue should be either 6 or 8, normal brightness values do not apply. Finally, adjusting the angle using the circle tool in the top-right or by using the "point at" tool will only adjust the cone model, the angle keyvalue must be set manually to adjust the spot world light.
It's a pain of an entity, I know that much. My biggest problem with it is that it using two seperate methods of lighting creates really inaccurate effects on whatever it's lighting.
Strider StriderTuned to a dead channel.
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