Getting hl2 to compile Created 15 years ago2009-03-06 18:28:53 UTC by =NH= Yodalman =NH= Yodalman

Created 15 years ago2009-03-06 18:28:53 UTC by =NH= Yodalman =NH= Yodalman

Posted 15 years ago2009-03-06 18:30:06 UTC Post #263901
Well, I'm sure at least some of you have heard about my new mod "interest mod", i just randomly decided to use the source engine for it, however, i can't get the damned thing to compile, first i was using 2008, so i moved to visual c++ 2005 express edition, i open up the "Game_HL2-2005.sln" it should work, i run compile, and get this.
---- Build started: Project: client_hl2, Configuration: Debug HL2 Win32 ----
Compiling...
stdafx.cpp
Compiling...
episodic_screenspaceeffects.cpp
c_weapon_hopwire.cpp
c_prop_coreball.cpp
vguitextwindow.cpp
teammenu.cpp
SpectatorGUI.cpp
NavProgress.cpp
MapOverview.cpp
commandmenu.cpp
ClientScoreBoardDialog.cpp
smoke_fog_overlay.cpp
particlesphererenderer.cpp
fx_sparks.cpp
fx_line.cpp
fx_envelope.cpp
fx_discreetline.cpp
fx.cpp
c_tracer.cpp
c_testtraceline.cpp
c_te_worlddecal.cpp
Generating Code...
Compiling...
c_te_spritespray.cpp
c_te_sprite.cpp
c_te_sparks.cpp
c_te_smoke.cpp
c_te_showline.cpp
c_te_projecteddecal.cpp
c_te_playerdecal.cpp
c_te_physicsprop.cpp
c_te_particlesystem.cpp
c_te_muzzleflash.cpp
c_te_legacytempents.cpp
c_te_largefunnel.cpp
c_te_killplayerattachments.cpp
c_te_impact.cpp
c_te_glowsprite.cpp
c_te_glassshatter.cpp
c_te_footprint.cpp
c_te_fizz.cpp
c_te_explosion.cpp
c_te_energysplash.cpp
Generating Code...
Compiling...
c_te_effect_dispatch.cpp
c_te_dynamiclight.cpp
c_te_decal.cpp
c_te_bubbletrail.cpp
c_te_bubbles.cpp
c_te_bspdecal.cpp
c_te_breakmodel.cpp
c_te_bloodstream.cpp
c_te_bloodsprite.cpp
c_te_beamspline.cpp
c_te_beamringpoint.cpp
c_te_beamring.cpp
c_te_beampoints.cpp
c_te_beamlaser.cpp
c_te_beaments.cpp
c_te_beamentpoint.cpp
c_te_basebeam.cpp
c_te_armorricochet.cpp
c_te.cpp
c_stickybolt.cpp
Generating Code...
Compiling...
c_steamjet.cpp
c_smokestack.cpp
c_smoke_trail.cpp
c_recipientfilter.cpp
c_prop_vehicle.cpp
c_particle_smokegrenade.cpp
c_particle_fire.cpp
c_movie_explosion.cpp
c_impact_effects.cpp
c_effects.cpp
c_basetempentity.cpp
vgui_rootpanel_hl2.cpp
shieldproxy.cpp
hud_zoom.cpp
hud_weaponselection.cpp
hud_suitpower.cpp
hud_squadstatus.cpp
hud_quickinfo.cpp
hud_poisondamageindicator.cpp
hud_health.cpp
Generating Code...
Compiling...
hud_hdrdemo.cpp
hud_flashlight.cpp
hud_damageindicator.cpp
hud_credits.cpp
hud_blood.cpp
hud_battery.cpp
hud_autoaim.cpp
c:\interest mod\src\cl_dll\hl2_hud\hud_autoaim.cpp(202) : warning C4189: 'dist' : local variable is initialized but not referenced
hud_ammo.cpp
hl_prediction.cpp
hl_in_main.cpp
hl_gamemovement.cpp
hl2_usermessages.cpp
hl2_gamerules.cpp
hl2_clientmode.cpp
fx_hl2_tracers.cpp
fx_hl2_impacts.cpp
fx_bugbait.cpp
fx_antlion.cpp
env_headcrabcanister_shared.cpp
death.cpp
Generating Code...
Compiling...
clientmode_hlnormal.cpp
c_weapon_stunstick.cpp
c_weapon_physcannon.cpp
c_weapon_crossbow.cpp
c_weapon__stubs_hl2.cpp
c_waterbullet.cpp
c_vehicle_prisoner_pod.cpp
c_vehicle_crane.cpp
c_vehicle_cannon.cpp
c_vehicle_airboat.cpp
c_thumper_dust.cpp
c_te_flare.cpp
c_te_concussiveexplosion.cpp
c_strider.cpp
c_script_intro.cpp
c_rotorwash.cpp
c_prop_combine_ball.cpp
c_plasma_beam_node.cpp
c_npc_rollermine.cpp
c_npc_manhack.cpp
Generating Code...
Compiling...
c_npc_combinegunship.cpp
c_info_teleporter_countdown.cpp
c_hl2_playerlocaldata.cpp
c_func_tankmortar.cpp
c_extinguisher.cpp
c_env_starfield.cpp
c_env_headcrabcanister.cpp
c_env_alyxtemp.cpp
c_corpse.cpp
c_citadel_effects.cpp
c_basehlplayer.cpp
c_basehlcombatweapon.cpp
c_basehelicopter.cpp
c_barney.cpp
c_barnacle.cpp
c_ar2_explosion.cpp
c_antlion_dust.cpp
basehlcombatweapon_shared.cpp
WorldDimsProxy.cpp
weapons_resource.cpp
Generating Code...
Compiling...
weapon_selection.cpp
weapon_parse_default.cpp
weapon_parse.cpp
WaterLODMaterialProxy.cpp
warp_overlay.cpp
voice_status.cpp
voice_banmgr.cpp
ViewConeImage.cpp
view_scene.cpp
view_effects.cpp
view_beams.cpp
view.cpp
vgui_textmessagepanel.cpp
vgui_netgraphpanel.cpp
vgui_messagechars.cpp
vgui_loadingdiscpanel.cpp
vgui_int.cpp
vgui_grid.cpp
vgui_game_viewport.cpp
vgui_fpspanel.cpp
Generating Code...
Compiling...
vgui_debugoverlaypanel.cpp
vgui_consolepanel.cpp
vgui_centerstringpanel.cpp
vgui_bitmappanel.cpp
vgui_bitmapimage.cpp
vgui_bitmapbutton.cpp
vgui_basepanel.cpp
util_shared.cpp
usermessages.cpp
usercmd.cpp
train.cpp
toolframework_client.cpp
toggletextureproxy.cpp
timematerialproxy.cpp
texturescrollmaterialproxy.cpp
text_message.cpp
test_ehandle.cpp
takedamageinfo.cpp
survival_gamerules.cpp
studio_shared.cpp
Generating Code...
Compiling...
SpriteTrail.cpp
spritemodel.cpp
Sprite.cpp
splinepatch.cpp
SoundParametersInternal.cpp
soundenvelope.cpp
SoundEmitterSystem.cpp
singleplay_gamerules.cpp
simple_keys.cpp
sequence_Transitioner.cpp
ScreenSpaceEffects.cpp
sceneentity_shared.cpp
saverestore.cpp
rope_helpers.cpp
recvproxy.cpp
ragdoll_shared.cpp
ragdoll.cpp
proxypupil.cpp
proxyplayer.cpp
ProxyHealth.cpp
Generating Code...
Compiling...
proxyentity.cpp
props_shared.cpp
predictioncopy.cpp
prediction.cpp
predictableid.cpp
precache_register.cpp
playerandobjectenumerator.cpp
physpropclientside.cpp
physics_shared.cpp
physics_saverestore.cpp
physics_main_shared.cpp
physics_main_client.cpp
physics.cpp
perfvisualbenchmark.cpp
particles_simple.cpp
particles_localspace.cpp
particles_ez.cpp
particles_attractor.cpp
particlemgr.cpp
particle_simple3d.cpp
Generating Code...
Compiling...
particle_proxies.cpp
particle_litsmokeemitter.cpp
particle_collision.cpp
panelmetaclassmgr.cpp
obstacle_pushaway.cpp
multiplay_gamerules.cpp
mp3player.cpp
movevars_shared.cpp
movehelper_client.cpp
message.cpp
menu.cpp
matrixproxy.cpp
mathproxy.cpp
mapentities_shared.cpp
lamphaloproxy.cpp
lampbeamproxy.cpp
interpolatedvar.cpp
initializer.cpp
in_main.cpp
in_camera.cpp
Generating Code...
Compiling...
igamesystem.cpp
hud_weapon.cpp
hud_vehicle.cpp
hud_redraw.cpp
hud_pdump.cpp
hud_numericdisplay.cpp
hud_msg.cpp
hud_hintdisplay.cpp
hud_element_helper.cpp
hud_crosshair.cpp
hud_closecaption.cpp
hud_chat.cpp
hud_bitmapnumericdisplay.cpp
hud_basetimer.cpp
hud_basechat.cpp
hud_animationinfo.cpp
hud.cpp
hltvcamera.cpp
history_resource.cpp
glow_overlay.cpp
Generating Code...
Compiling...
geiger.cpp
gamevars_shared.cpp
gametrace_client.cpp
gamestringpool.cpp
gamerules_register.cpp
gamerules.cpp
gamemovement.cpp
fx_water.cpp
fx_trail.cpp
fx_tracer.cpp
fx_staticline.cpp
fx_shelleject.cpp
fx_quad.cpp
fx_interpvalue.cpp
fx_impact.cpp
fx_fleck.cpp
fx_explosion.cpp
fx_cube.cpp
fx_blood.cpp
functionproxy.cpp
Generating Code...
Compiling...
func_ladder.cpp
flashlighteffect.cpp
eventlist.cpp
env_wind_shared.cpp
env_detail_controller.cpp
EntityParticleTrail_Shared.cpp
entitylist_base.cpp
entity_client_tools.cpp
ehandle.cpp
EffectsClient.cpp
effect_dispatch_data.cpp
dummyproxy.cpp
detailobjectsystem.cpp
decals.cpp
death_pose.cpp
collisionproperty.cpp
clientsideeffects_test.cpp
clientsideeffects.cpp
clientshadowmgr.cpp
clientmode_shared.cpp
Generating Code...
Compiling...
clientleafsystem.cpp
cliententitylist.cpp
clienteffectprecachesystem.cpp
client_thinklist.cpp
client_factorylist.cpp
classmap.cpp
cl_mat_stub.cpp
cdll_util.cpp
cdll_client_int.cpp
camomaterialproxy.cpp
c_world.cpp
C_WaterLODControl.cpp
c_vguiscreen.cpp
c_vehicle_jeep.cpp
c_vehicle_choreo_generic.cpp
c_user_message_register.cpp
c_test_proxytoggle.cpp
c_tesla.cpp
c_team.cpp
c_te_beamfollow.cpp
Generating Code...
Compiling...
c_sun.cpp
c_sprite.cpp
c_spotlight_end.cpp
c_soundscape.cpp
c_shadowcontrol.cpp
c_sceneentity.cpp
c_rumble.cpp
c_rope.cpp
c_ragdoll_manager.cpp
c_props.cpp
c_point_commentary_node.cpp
c_point_camera.cpp
c_playerresource.cpp
c_plasma.cpp
c_pixel_visibility.cpp
c_physmagnet.cpp
c_physicsprop.cpp
c_physbox.cpp
C_MaterialModifyControl.cpp
c_lightglow.cpp
Generating Code...
Compiling...
c_hairball.cpp
c_gib.cpp
c_func_tracktrain.cpp
c_func_smokevolume.cpp
c_func_occluder.cpp
C_Func_Monitor.cpp
c_func_lod.cpp
c_func_dust.cpp
c_func_conveyor.cpp
c_func_breakablesurf.cpp
c_func_areaportalwindow.cpp
c_fish.cpp
c_fire_smoke.cpp
c_env_screenoverlay.cpp
c_env_particlescript.cpp
c_entityparticletrail.cpp
c_entitydissolve.cpp
c_dynamiclight.cpp
c_breakableprop.cpp
c_baseviewmodel.cpp
Generating Code...
Compiling...
c_baseplayer.cpp
c_baseflex.cpp
c_baseentity.cpp
c_basedoor.cpp
c_basecombatweapon.cpp
c_basecombatcharacter.cpp
c_baseanimatingoverlay.cpp
c_baseanimating.cpp
c_ai_basenpc.cpp
c_ai_basehumanoid.cpp
bonelist.cpp
bone_merge_cache.cpp
bone_accessor.cpp
beamdraw.cpp
beam_shared.cpp
baseviewport.cpp
baseviewmodel_shared.cpp
baseplayer_shared.cpp
baseparticleentity.cpp
basegrenade_shared.cpp
Generating Code...
Compiling...
baseentity_shared.cpp
basecombatweapon_shared.cpp
basecombatcharacter_shared.cpp
baseanimatedtextureproxy.cpp
base_playeranimstate.cpp
animation.cpp
animatedtextureproxy.cpp
animatedoffsettextureproxy.cpp
animatedentitytextureproxy.cpp
ammodef.cpp
alphamaterialproxy.cpp
activitylist.cpp
Generating Code...
Compiling...
vmatrix.cpp
vallocator.cpp
studio.cpp
stringregistry.cpp
simple_physics.cpp
sheetsimulator.cpp
sentence.cpp
ScratchPadUtils.cpp
scratchpad3d.cpp
rope_physics.cpp
rendertexture.cpp
randoverride.cpp
networkvar.cpp
memoverride.cpp
c:\interest mod\src\public\tier0\memoverride.cpp(16) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
interval.cpp
interpolatortypes.cpp
in_mouse.cpp
c:\interest mod\src\cl_dll\in_mouse.cpp(9) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
in_joystick.cpp
c:\interest mod\src\cl_dll\in_joystick.cpp(10) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
IceKey.cpp
filesystem_helpers.cpp
Generating Code...
Compiling...
dt_utlvector_recv.cpp
dt_utlvector_common.cpp
dt_recv.cpp
crtmemdebug.cpp
collisionutils.cpp
client_class.cpp
choreoscene.cpp
c:\interest mod\src\game_shared\choreoscene.cpp(11) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
choreoevent.cpp
choreochannel.cpp
choreoactor.cpp
bone_setup.cpp
Generating Code...
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
BSCMAKE: error BK1506 : cannot open file '.\debug hl2\choreoscene.sbr': No such file or directory
Build log was saved at "file://c:\interest mod\src\cl_dll\Debug HL2\BuildLog.htm"
client_hl2 - 5 error(s), 1 warning(s)
ARHG
Posted 15 years ago2009-03-06 19:24:23 UTC Post #263904
VC++ 2005 Express isn't a complete package, you need the platform SDK.
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/2bfed529-fb6d-48a3-ad48-fc6301486646/
m0p m0pIllogical.
Posted 15 years ago2009-03-06 19:48:04 UTC Post #263905
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EDIT: [quote]---- Build started: Project: client_hl2, Configuration: Release HL2 Win32 ----
Linking...
LINK : fatal error LNK1181: cannot open input file 'winmm.lib'
Build log was saved at "file://c:\interest mod\src\cl_dll\Release HL2\BuildLog.htm"
client_hl2 - 1 error(s), 0 warning(s)
Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========[/quote]
Posted 15 years ago2009-03-06 19:53:37 UTC Post #263906
The MSDN link works for me. Try refreshing :P Your other error is also fixed by installing the platform SDK, Google is your friend.
m0p m0pIllogical.
Posted 15 years ago2009-03-06 20:04:21 UTC Post #263907
Now i am getting a linking error, ARRRGH

...Why does coding hate me so much?

EDIT:

[quote]Generating Code...
Linking...
tier2.lib(tier2.obj) : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library Release HL2/client.lib and object Release HL2/client.exp
LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library
in_mouse.obj : error LNK2019: unresolved external symbol __imp__SystemParametersInfoA@16 referenced in function "public: virtual void __thiscall CInput::ActivateMouse(void)" (?ActivateMouse@CInput@@UAEXXZ)
Release HL2/client.dll : fatal error LNK1120: 1 unresolved externals
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
Build log was saved at "file://c:\interest mod\src\cl_dll\Release HL2\BuildLog.htm"
client_hl2 - 2 error(s), 4 warning(s)
Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========[/quote]
Posted 15 years ago2009-03-06 20:14:15 UTC Post #263908
http://developer.valvesoftware.com/wiki/Compiling_under_VS2005

Make sure you've done this:
Finally, in the Solution Explorer right click 'client_hl2', and select Properties, then:
In the client_hl2 properties window, navigate to Linker -> Input
Select the 'Additional Dependencies' box. Then click the '...' on the right hand side of the box
If there is already an entry here, take a new line after it (a space will suffice if you cannot create a new line), and type 'user32.lib', and without the quotes. Vista users may have to input "user32.lib" and "kernel32.lib" within the double quotes.
Repeat these steps for 'server_hl2'
m0p m0pIllogical.
Posted 14 years ago2009-08-19 14:08:18 UTC Post #263909
W00t, plenty thanks man

[quote]---- Skipped Build: Project: server_hl2, Configuration: Release HL2 Win32 ----
Project not selected to build for this solution configuration
---- Build started: Project: client_hl2, Configuration: Release HL2 Win32 ----
Linking...
tier2.lib(tier2.obj) : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library Release HL2/client.lib and object Release HL2/client.exp
LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library
tier2.lib(MaterialSystemUtil.obj) : warning LNK4204: 'c:\interest mod\src\cl_dll\Release HL2\vc80.pdb' is missing debugging information for referencing module; linking object as if no debug info
tier2.lib(tier2.obj) : warning LNK4204: 'c:\interest mod\src\cl_dll\Release HL2\vc80.pdb' is missing debugging information for referencing module; linking object as if no debug info
Embedding manifest...
Copying to destination folder
1 file(s) copied.
1 file(s) copied.
Build log was saved at "file://c:\interest mod\src\cl_dll\Release HL2\BuildLog.htm"
client_hl2 - 0 error(s), 4 warning(s)
Build: 1 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========[/quote]
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