Some quetions for HL2DM Created 15 years ago2009-04-01 06:22:56 UTC by beanydood beanydood

Created 15 years ago2009-04-01 06:22:56 UTC by beanydood beanydood

Posted 15 years ago2009-04-01 06:22:56 UTC Post #264844
Hi all, new member here...
Ok, working on a nice big HL2DM map, and theres a few things I don't quite understand...
Whats the deal with env_sprite(s)? They don't show up in my HL2 or HL2DM maps.. how do you properly put them in your map?
Also, Im trying to set up a teleporter system in my HL2DM map. I want to have a few portals (that use sprites) and when you step into one of these, it well send you to a random destination. By that I mean I want to have a few destinations around my map and the teleporter must have an equal probability to send you to any of the destinations.... please helping for I

Oh, another question. Is it possible to have sprites move to follow a path around a map? (assuming sprites are possible)
Posted 15 years ago2009-04-02 09:48:00 UTC Post #264923
Sprites ARE possible. Just play ANY HL-2 map and look at a light source. I never got them working myself, but they do work.

As for the random teleporting, Random sequences are a bit tough to achieve.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-02 10:01:27 UTC Post #264924
the only truly random entity is the logic_timer.

set it up to change the target of the teleporters at random intervals
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-04-02 15:08:33 UTC Post #264934
About the sprites: Make sure you pick an appropriate sprite texture and set the render mode to "WorldSpaceGlow."
Posted 15 years ago2009-04-02 16:11:59 UTC Post #264938
I got the sprites to work... the problem ended up being that after I selected a sprite, I just had to add .vmt to the name of the sprite I chose... But I decided I wont be using sprites anyway :-P Thanx tho..

I like your idea with logic_timer, Huntey... Gona try it out
Posted 15 years ago2009-04-03 17:05:00 UTC Post #264996
Huntey, sending an "output" to the teleporter, there was no option to change the teleporter's destination... so, couldnt realy figure that one out... any other ideas?
Posted 15 years ago2009-04-05 11:14:15 UTC Post #265047
Ok, figured it out, using ai_changetarget entities. So my map is all done, going to upload it tonight. Lookout for dm_reckless :-) and a much smaller dm_hideout coming soon...
You must be logged in to post a response.