Competition 27 Created 15 years ago2009-05-04 09:57:59 UTC by Tetsu0 Tetsu0

Created 15 years ago2009-05-04 09:57:59 UTC by Tetsu0 Tetsu0

Posted 15 years ago2009-05-04 10:00:30 UTC Post #266401
Seeing as how Hotdog Wishes to enter and cannot create a compo of his choice, I feel as though democracy should choose the next competition.
Should it be open to Source and Goldsource?
Another Deconstructification?
Another Reconstructification?
Shal we split into teams of 2 or 3?
How about Rimrook's Vanilla Map idea? - No custom anything, make the best Valve-like map
I say we should throw around ideas for a week or 2 then vote on the best ideas, and start mapping!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-05-04 10:08:40 UTC Post #266402
Open For GoldSource

Reconstructification
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-05-04 11:03:04 UTC Post #266403
Open For GoldSource

Vanilla Map
Posted 15 years ago2009-05-04 11:10:16 UTC Post #266404
Open For Goldsource

... whatever that means.
can we do another one of these?

Vanilla Map
Rimrook RimrookSince 2003
Posted 15 years ago2009-05-04 11:20:19 UTC Post #266405
(What do we define "Vanilla Map" as? Anything that can be found inside half-life.gcf?)
Posted 15 years ago2009-05-04 11:43:58 UTC Post #266406
(What do we define "Vanilla Map" as? Anything that can be found inside half-life.gcf?)
Yes, you're only using the assets the game came with.

Open For GoldSource

Vanilla Map
Posted 15 years ago2009-05-04 11:45:42 UTC Post #266407
Yup. Defaults only. The only thing submitted is a BSP.
Rimrook RimrookSince 2003
Posted 15 years ago2009-05-04 12:10:25 UTC Post #266409
(for "Vanilla Map", does it have to be like a story-driven scenario, or just an "empty" map where you walk around with no goal?)
Posted 15 years ago2009-05-04 12:46:51 UTC Post #266410
Vanilla HL map for GoldSource Disco Stu likes!

But, what is deconstructification/reconstructification?
Posted 15 years ago2009-05-04 12:54:20 UTC Post #266412
Wait, what if LinuxPenguinBoy doesn't agree ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-05-04 13:00:32 UTC Post #266413
But, what is deconstructification/reconstructification?
deconstructification and reconstructification

Anyway I'd love to see either one of these for the next compo. Retro-Reconstructification from Source to vanilla HL might be fun. Maybe not.
Posted 15 years ago2009-05-04 13:03:49 UTC Post #266414
How about making a fy_ map for CS lololololol! :pirate:
... whatever that means.
can we do another one of these?
..or something simple like that. Yay for many entries.
Posted 15 years ago2009-05-04 13:36:38 UTC Post #266415
There's no way it'll be goldsource only, so don't waste your breath fingers voting about that. Our glorius leaders aren't stupid enough to more than half the number of possible entrants.

Strikethrough themed thread, btw?
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-05-04 13:48:54 UTC Post #266416
I left my edit struck out just to leave the idea out in the open :|
Posted 15 years ago2009-05-04 15:01:27 UTC Post #266417
- lol -

New strike style here !

Huntey, I hatelove you, but it will be GoldSource :nya:

Everybody map now ! tum , tum , tam tum tam tum ...
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-05-04 15:04:20 UTC Post #266418
I thought vanilla was when you have to make it seem like valve made it, like a map that came with half life, and not a custom map...

=NH= Yodalman Shrugs
Posted 15 years ago2009-05-04 15:19:46 UTC Post #266419
Oh, I'm really sorry I didn't knew what's vanilla too. I would have voted for that too but ... the edit button !
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-05-04 15:41:08 UTC Post #266420
I like the vanilla map idea too, but i think it's still rather too nonspecific to be the basis for a compo, like: map a retail shop environment of any kind using only stock resources or build a one-family residential environment using only stock HL...

No matter what tho, i'm in on the vanilla HL idea... always challenging and fun reusing the old textures...

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-04 16:01:26 UTC Post #266425
No.
Open for Goldsource
deconstructification or reconstructification
Fine with vanilla or custom content.

I like breaking things.... :crowbar:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-04 16:09:45 UTC Post #266426
I thought vanilla was when you have to make it seem like valve made it, like a map that came with half life, and not a custom map...
No, vanilla just means default: you only work with what came with Half Life, no custom content. It isn't the theme of your map, it's what you have to work with.

Vanilla does not "map like Valve". And that most definitely should not be the task of the next compo, because it limits creativity like no other.
Posted 15 years ago2009-05-04 16:40:47 UTC Post #266427
Just make a decision .. I want to map .. mehhh
Posted 15 years ago2009-05-04 17:13:04 UTC Post #266429
too nonspecific to be the basis for a compo
and 'map a HLDM map' wasn't vague?

Perhaps specifics have been harming the compo's entry count...
Rimrook RimrookSince 2003
Posted 15 years ago2009-05-04 17:21:08 UTC Post #266430
You know, I really liked "Map a movie".
All in favor of another Map-a-Movie compo? Of course, custom content would have to be allowed.
Posted 15 years ago2009-05-04 17:53:15 UTC Post #266434
You know, I really liked "Map a movie".
All in favor of another Map-a-Movie compo? Of course, custom content would have to be allowed.
It'd give me a chance to practice my camera movements... :)
No.
Uh... Since the post that was directed at was deleted, could a moderator remove that from my previous post? Thanks.
Just make a decision .. I want to map .. mehhh
Then map, what's stopping you?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-04 18:02:25 UTC Post #266436
I change my vote to Map a movie. Never did that one.
Posted 15 years ago2009-05-04 18:09:53 UTC Post #266437
I also like striker's idea from the other thread, about a custom texturing from base:
somebody build a big, nice map with dev textures, and you have to create the textures for the whole map. Would be great practice for everyone's custom texture design...

[quote]'map a HLDM map' wasn't vague?[/url]
yeah maybe you're right, that compo got 13 entries!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-04 18:11:39 UTC Post #266438
Whatever it is, it will be open to source as well. People need to move on to source eventually >_>
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-05-04 18:43:58 UTC Post #266439
Vanilla does not "map like Valve".
I was basing my whole post off of rimrooks poast somewhere.
Posted 15 years ago2009-05-04 19:42:16 UTC Post #266441
You can keep brainstorming your ideas, but Grim's right. Whatever we decide upon is definitely GoldSource and Source.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-05-04 20:11:13 UTC Post #266442
What if we do map a movie, but limit it to vanilla textures?
And.. my apologies about the "Map like valve" thing
That was terribly uncalled for.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-05-04 20:18:03 UTC Post #266443
vanilla textures
That wont happen. Source textures cant be diced up as well as goldsource vanilla textures can.

Most people dont know how to texture anyway, but it will make the entries that use them more enjoyable.
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-05-04 20:47:00 UTC Post #266444
but Grim's right
Huntey fucking called it :combines:
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-05-04 21:15:44 UTC Post #266445
That wont happen. Source textures cant be diced up as well as goldsource vanilla textures can.
This is so true. HL2's texture set is so situational, and the vast majority of them look awful together :(
Working with CSS textures opens a lot of doors, though.
Posted 15 years ago2009-05-04 21:57:51 UTC Post #266446
Never too late to map from a design layout. That compo produced nice maps too.
Rimrook RimrookSince 2003
Posted 15 years ago2009-05-04 23:48:11 UTC Post #266449
Disco Stu likes where this is going!
Posted 15 years ago2009-05-05 00:03:50 UTC Post #266450
cries :cry:

You are all gonna have a compo without me... :'(

I HATEhate YOU ALL!!!
Posted 15 years ago2009-05-05 00:29:28 UTC Post #266451
Never too late to map from a design layout. That compo produced nice maps too.
I had fun with that one. I was pretty proud of mine for my skill level.
Posted 15 years ago2009-05-05 02:11:14 UTC Post #266452
Whatever happened to SlayerA? He used to take part in these things a lot.

/irrelevant
Jessie JessieTrans Rights <3
Posted 15 years ago2009-05-05 04:08:23 UTC Post #266453
I was pretty stoked for the "map like Valve" thing to be honest. :P That's one of my strong points.
Posted 15 years ago2009-05-05 05:00:27 UTC Post #266454
Open For Goldsource

Vanilla map.
Posted 15 years ago2009-05-05 07:52:29 UTC Post #266455
People need to move on to source eventually >_>
Who says they will ? Since the mammalians appeared, they've been making shit for millions of years through only one spot : the ass.

So why do we have to upgrade if we don't want to ? I mean, I like Source, but hl looks more like a game. Common', would you like to map for Crysis( people will need to move to cryengine eventually >_> ) ? Where's the fun in making it realistic ?

P.S. Sorry about the ass thing. I couldn't find something better. I'm on the rush.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-05-05 08:11:25 UTC Post #266456
Err, the point of Source is hardly realism. It is, by far, not the best looking engine out there.

I could argue that the point of moving to Source these days is because it's easier to get your work noticed, way more versatile, widely supported... the list goes on.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-05-05 16:55:35 UTC Post #266475
In short, better. But sometimes people arent looking for better.
Jessie JessieTrans Rights <3
Posted 15 years ago2009-05-05 17:18:48 UTC Post #266477
Err, the point of Source is hardly realism. It is, by far, not the best looking engine out there.
Lesse here... Realistic physics? Check. Realistic lighting and water? Check. Characters and textures that look fairly like they're in real life? Check.

I'd say source is meant for realisim, at least HL2 and the episodes are. TF2, not so much...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-05 17:19:26 UTC Post #266479
Source is complicated as hell though. I still can't get less than half of my stuff working properly.
Rimrook RimrookSince 2003
Posted 15 years ago2009-05-05 19:08:30 UTC Post #266489
Well back in the day goldsource was realistic. Just read the back of the won box. If anyone still has it. Anyway source is still open and maybe the map from layout is a good idea even tho we do that 2 compos ago
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-05-05 19:21:39 UTC Post #266490
Well back in the day goldsource was realistic.
Yeah, it had characters with mouths that moved when they talked, and actual speech instead of text! So much more advanced than the other games I grew up with!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-05 21:20:15 UTC Post #266493
Source is complicated as hell though.
It's still the easiest modern game engine out there though.
Posted 15 years ago2009-05-05 22:09:20 UTC Post #266494
Lesse here... Realistic physics? Check. Realistic lighting and water? Check. Characters and textures that look fairly like they're in real life? Check.
No no no, let me explain. All those things were pretty technically impressive years ago, yes, but Valve's purpose with Half-Life 2 wasn't to look cutting-edge. They actually considered dropping bump-mapping during it's development. Valve use the Source engine's visuals only to compliment their storytelling and gameplay. It's a stylistically good looking engine, not a realistically good looking one.

Their implementation of rim and phong lighting doesn't look particularly realistic, but it still looks damn nice, because it's stylish. You only need to listen to their commentary to learn their game goals, they value solid gameplay and style over realisim.

Point is, Source is the next step from GoldSource, it makes sense to move onto it. It's familiar, but powerful enough to open up a whole bunch of new possibilities, and it's definitely not hard to learn.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-05-06 00:20:40 UTC Post #266495
I agree with strider. It takes about the same amount of time to learn source as goldsource. Only difference is, you already know basic architecture and leak prevention if you previously mapped for GS. So basically you have an advantage.
The input/output system is crazy IMO. I just never took the time to learn it. I have adjusted to goldsource so it scares me to move on to source when i already know how to map for GS. Thats what stops me from source mapping.
Plus the engine can handle a lot more detail, and the lighting is 10x better than GS. But as a trade-off you need to be much more particular about the lighting. Because modding communities such as TWHL are quite critical when it comes to lighting.
I digress
I just have to dedicate some serious time to learn source.
Tetsu0 Tetsu0Positive Chaos
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