Clipping Created 14 years ago2009-10-31 15:30:03 UTC by The Alien The Alien

Created 14 years ago2009-10-31 15:30:03 UTC by The Alien The Alien

Posted 14 years ago2009-10-31 15:30:03 UTC Post #275027
I have a 16 faced cylinder and have a block brush that I altered it with the displacement tool and the displacements are clipping into the cylinder. My question is, will this affect performance or compile process?
Posted 14 years ago2009-10-31 15:45:52 UTC Post #275028
Both. Look up holes in displacements on the Valve Wiki.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-10-31 18:46:14 UTC Post #275038
I'm not worried about leaks, im worried about it raising the max leaf memory and producing a fatal error.
Posted 14 years ago2009-10-31 18:59:44 UTC Post #275040
No, you're fine.
It's quite common for displacements to clip through other brushes.
Posted 14 years ago2009-10-31 19:40:42 UTC Post #275042
True. Valve maps do it all the time.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-10-31 19:44:39 UTC Post #275043
Oh, I thought you wanted to clip a cylindrical hole into a displacement. :/ I must have not fully woken up when I posted that...
Notewell NotewellGIASFELFEBREHBER
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