css map, glowing floor Created 14 years ago2010-01-01 21:03:37 UTC by Captain Terror Captain Terror

Created 14 years ago2010-01-01 21:03:37 UTC by Captain Terror Captain Terror

Posted 14 years ago2010-01-01 21:36:36 UTC Post #277182
i keep getting the "glowing floor" in my css map, even after building cubemaps. i'm assuming this is because i'm using a texture intended for a model on a worldbrush? how the heck can i tell the difference and is there a way to filter them out completely?

edit: fixed. i wasn't restarting the map after building the cubemaps. what i did:

buildcubemaps 0
buildcubemaps 1
restart map.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-03 04:09:12 UTC Post #277244
buildcubemaps can't accept an int value like that; but since it's writing files directly into the BSP you're always better off reloading the map after building them (later Source games should do this for you).

You should also avoid using model textures on world brushes because they are vertex-lit and not lightmapped; most of the default model textures have models as part of their filename in the texture browser.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 14 years ago2010-01-03 08:25:51 UTC Post #277248
it's simple to tell the difference. the ones that are made for models have "props" in their names.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-01-04 15:14:53 UTC Post #277294
hey thanks and hi rabid! Really cool to see you are still around! =) Thanks for the info on the cubemaps and model textures. I didn't even know what a lightmap was, still don't really, but i find the wiki very interesting to read! =) I recently looked on VDC and found my new formula for building cubemaps:

buildcubemaps
mat_hdr_level 0 (to go to LDR)
map mapname (to reload map)
(the only hiccup for me here is at this point, my css crashes)
buildcubemaps
mat_hdr_level 2 (to go back to HDR)
map mapname (to reload map)
(crash, again, must restart css)

Also, I'm always compiling my maps with HDR. Is this wrong to do, or should it be reserved for big sunny outdoor maps?

Striker: thanks, that helps a lot actually =)
Captain Terror Captain Terrorwhen a man loves a woman
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