i keep getting the "glowing floor" in my css map, even after building cubemaps. i'm assuming this is because i'm using a texture intended for a model on a worldbrush? how the heck can i tell the difference and is there a way to filter them out completely?
edit: fixed. i wasn't restarting the map after building the cubemaps. what i did:
buildcubemaps 0
buildcubemaps 1
restart map.