L4D map randomly crashes Created 14 years ago2010-01-10 05:35:04 UTC by hlife_hotdog hlife_hotdog

Created 14 years ago2010-01-10 05:35:04 UTC by hlife_hotdog hlife_hotdog

Posted 14 years ago2010-01-10 05:35:04 UTC Post #277651
I'm making a L4D map and all was going well until it suddenly crashes without error when loading. I've tried removing different parts of the map, with some success but usually it will crash for no reason after a short while. Can anyone explain or better yet, fix it? Here is the rmf:

http://www.twhl.co.za/vault.php?map=5395
Posted 14 years ago2010-01-10 05:45:58 UTC Post #277653
cant test for real.. dont have l4d..

buuut.. maybe some sort of looping entity.. that stays on, then loops back around to reactivate itself? or something activating the same entity twice whilst its activated?

only taking refrence from the half-life multimanager 'multithreaded flag' error.. it will crash without warning straight to desktop
Posted 14 years ago2010-01-10 05:51:04 UTC Post #277654
Well, I only have one sequence like that, a car alarm, I removed that and it still happens. It is realyl annoying, I cordoned off a small 1024x1024 area and I got to play for a short while before it crashed out again.
Posted 14 years ago2010-01-10 06:55:30 UTC Post #277655
I just compiled it and noticed a couple of displacement errors. Several cases of "NODRAW on terrain surface!" and "Found a displacement edge abutting multiple other edges". One of the displacements on the bridge is the cause of that, looks like you've accidentally displaced the whole brush.

There's a couple of other errors in the map, overlays with no assigned faces, unused keyvalues and some I/O problems related to the car alarm, they're easy enough to fix and shouldn't be making it crash.

You're also encasing the whole map in the sky material, which is poor for performance, make the lowest brushes nodraw and wall the sides up with nodraw wherever you can.

Not a bad looking map, must've taken a while with all the forest prop placement.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-10 07:56:57 UTC Post #277656
So while you were running around playing the map, did it crash? And thanks for the pointers, because i'm still quite a freshman with the source engine.
Posted 14 years ago2010-01-10 23:35:02 UTC Post #277657
EDIT: Whoops, sorry for the double post

EDIT2: Figured it out, it was something to do with the water in the creek. So I just deleted it altogether and now it works fine.
You must be logged in to post a response.