Manually place detail sprites Created 14 years ago2010-01-13 00:52:56 UTC by Soup Miner Soup Miner

Created 14 years ago2010-01-13 00:52:56 UTC by Soup Miner Soup Miner

Posted 14 years ago2010-01-13 00:52:56 UTC Post #277837
Randomly generated detail sprites aren't doing what I need them to do. Is there a way to manually place detail sprites given that prop_detail only supports models?
Posted 14 years ago2010-01-13 04:10:24 UTC Post #277842
What exactly aren't they doing for you?

You should be able to use a prop_detail_sprite to place them individually, but I haven't used it recently, don't know if it's still supported properly.

There's also an entity in L4D called func_detail_blocker which is pretty self-explanatory, I'm not sure if it's in the other SDK's, though.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-13 22:09:53 UTC Post #277892
Yes, it's only in the L4D SDK but it a very important tool. You need it to stop detail sprites spawning under objects, like roads and buildings
Posted 14 years ago2010-01-14 19:58:50 UTC Post #277896
I have no idea how to handle the keyvalues for prop_detail_sprite. Valve's DEV wiki explains fuck all about how to set one up.

Is prop_detail_sprite even supported under the Episode 1 engine?
I can't find a single instance of anyone ever mentioning it anywhere.

Edit: Sorry, that was probably rude.
I'm asking for help setting up a prop_detail_sprite. The keyvalue descriptions in Valve's DEV wiki are very confusing and I can't find any help elsewhere.
The setup is different from the detail sprite text file.
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