Brick Reflection Error Created 14 years ago2010-02-07 23:39:01 UTC by hlife_hotdog hlife_hotdog

Created 14 years ago2010-02-07 23:39:01 UTC by hlife_hotdog hlife_hotdog

Posted 14 years ago2010-02-07 23:39:01 UTC Post #278767
I'm using a shipped L4D brick texture, the plain, flat looking ones that get rendered better in-game. But When I run the game, they look fine except that the reflection is the purple and black checkers. Am I supposed to do something else? I've added cubemaps and built them.
Posted 14 years ago2010-02-08 01:35:21 UTC Post #278768
Throw "mat_reloadallmaterials" in the console, then rebuild the cubemaps.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-02-08 06:17:42 UTC Post #278774
Nope, I tried that and it didn't change anything.
Posted 14 years ago2010-02-08 06:35:29 UTC Post #278775
Odd. Does the checkered cubemap reflection show up straight away after a fresh compile, as in, before you've even built the new cubemaps?
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-02-08 07:05:18 UTC Post #278776
Yes, I did a fresh compile and it still is the same. Does it matter if it's been compiled in HDR or not? I've heard it does.
Posted 14 years ago2010-02-08 13:13:32 UTC Post #278779
if it's anything like CSS, just quit the game and go back in.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-02-10 21:42:41 UTC Post #278832
Okay, problem solved. I had read this somewhere, which is why I asked, but Left 4 Dead has a requirement that ALL maps are compiled in HDR. I created a test map and put the brick texture on the walls. I ran a normal compile and it was purple. I ran it again in HDR and before I even built the cubemaps it was working. So there you go...
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