func_breakable is not breaking? Created 14 years ago2010-04-20 15:48:14 UTC by Nightlinks Nightlinks

Created 14 years ago2010-04-20 15:48:14 UTC by Nightlinks Nightlinks

Posted 14 years ago2010-04-20 15:48:14 UTC Post #280658
I'm still working on my metroid map/mod, but I've run into another problem.
(This is the Source engine, by the way)

I have a section of the map where the player walks through a series of hallways and enemies bust out of the walls to attack. First from the side, then above, and then even below. Everything works fine except I cannot for the life of me get the walls to break using func_breakable.

Here's my setup.

trigger_once called h_break1 tied to a func_breakable with the output Break OnTrigger. I have the flags set to clients only and nothing else. Yet when I test it I pass through the invisible triger and the wall does not break.

Anybody know what I've done wrong?
Posted 14 years ago2010-04-20 16:44:13 UTC Post #280659
Try removing the name of the trigger_once.
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