Competition 28 Created 10 years ago2010-06-25 12:46:53 UTC by TheGrimReafer TheGrimReafer

Created 10 years ago2010-06-25 12:46:53 UTC by TheGrimReafer TheGrimReafer

Posted 9 years ago2010-09-21 04:18:27 UTC Post #285589
Congrats, zeeba-G! I don't doubt that they made a good decision.

I have yet to play any of the others, though. I will when I can spare the time.
Posted 9 years ago2010-09-21 06:32:58 UTC Post #285591
Yeah, Congrats to everyone. Good show.
Notewell NotewellCall 141.12
Posted 9 years ago2010-09-21 07:01:19 UTC Post #285595
Congratulations... not for winning, but for actually being able to submit a map. : )
Moaby MoabyMk. III
Posted 9 years ago2010-09-21 07:07:10 UTC Post #285596
Hey, I had to do something creative during Summer Vacation. Might as well make it something that would see the light of day.
Notewell NotewellCall 141.12
Posted 9 years ago2010-09-21 16:43:21 UTC Post #285615
I can only play HL1 entries.

Skals's entry was intriging. It was alright, but got me stuck sometimes not knowing what to do next.

I would especially like to compliment Zeeba-G's entry. I'm unable to put it into words. Everything was thought up to the smallest detail. His entry has undoubtedly earned first place, by far.

There was thing that got me confused however. Why is the fish tank a button that opens the stairs?
Posted 9 years ago2010-09-22 03:00:56 UTC Post #285622
Theres a button in the wall there to help the player open it more easily. I guess I forgot to delete it when I added the "visible" button. Thanks for the compliment!
Posted 9 years ago2010-09-22 09:29:26 UTC Post #285626
I'm going to update my map pack, so far i'm planning to create a complete new third level (nearly done) and add alot of cinematic events to mission 2.
Skals SkalsGame / Level Designer
Posted 9 years ago2010-09-22 12:24:51 UTC Post #285627
Cool lemme know when your finished so I can check it out.
Posted 9 years ago2010-09-22 12:40:48 UTC Post #285628
I ran into a problem with the limit of max entities for my second map. I'll try to figure a way to fix this, any way to increase the max entity limit? I've got a mod format so modding and coding shouldn't be a problem as long as someone can do it for me. (I can't really, I have no idea how to)
Skals SkalsGame / Level Designer
Posted 9 years ago2010-09-24 11:14:12 UTC Post #285660
Maybe grouping entities would help. Just take your multiple non touching func_walls and make them one huge func_wall. etc.
Posted 9 years ago2010-09-24 14:41:06 UTC Post #285663
it's not good to do that, it can cause errors, and they won't be shaded properly... but I'll try to find some of the closer func_walls and tie them to one.
Skals SkalsGame / Level Designer
Posted 9 years ago2010-09-26 04:45:49 UTC Post #285752
Yea gotta do whatcha gotta do. I did this TONS in my rats map.
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