Paint Help! Created 13 years ago2010-07-30 00:55:07 UTC by Captain Terror Captain Terror

Created 13 years ago2010-07-30 00:55:07 UTC by Captain Terror Captain Terror

Posted 13 years ago2010-07-30 00:55:07 UTC Post #283617
So ya, i'm trying to skin my newly constructed DB5, with dismal results... Behold:
User posted image
I've tried:
-color replace
-isolating parts with the magic wand tool
-stroke and fill(you can see in parts how dreadfully fake that looks)

What do i have to do short of finding a real-life side view to make this look realistic? Please excuse my noob on this subject in advance and thank you to anyone who can offer some helpful hints!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-07-30 16:34:05 UTC Post #283637
why don't you use the stroke feature on a new layer, than erase whats not needed, then do more strokes on more layers.. once done, calapse the layers..
I don't really no what you mean, here I'll do one.. brb
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-07-30 16:51:37 UTC Post #283638
lol yeah, i guess i'm asking you to teach me "how to paint" in 5 easy steps..

I have photoshop but i was using photofiltre (because i like the selection tools better), which does not support layers. I tried the new version of photofiltre which does support layers, but it does not like my x64...

I look up these "strokes" of which you speak and try it out! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-07-30 16:56:19 UTC Post #283639
well ya try that
User posted image
not sure what kinda artstyle your going for.. anyway, once all the outlining is done, start to paint underneath the outline layer, use basic colors at first for the shadowing/reflections, and what not
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-07-30 19:14:27 UTC Post #283647
idk, is there a quicker/dirtier way to just paint the whole sheet at once? the other problem i'm having is how small the image is: how do i detail properly when the pixels themselves are so fat?! e.g., the smallest stroke size looks big/blocky on that small canvas.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-07-31 19:32:47 UTC Post #283670
yea.. I'll have a look for ya.. sec.

Edit

I found a DB9
.. is that ok?

It looks the same.. I'm sure you could also just scale the outline up and it would look pretty much the same..
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-07-31 20:57:01 UTC Post #283671
dude that is great! =) Only question is, how to i shrink it down to half-life size without ruining the texture?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-08-01 01:54:30 UTC Post #283683
You know, I read that hyphen wrong ("...shrink it down to half life-size")

The answer is you make a reduced copy to verify it fits what you already built. Paint on the original version, then make a reduced copy of that, which then you can use as a definitive texture.
Posted 13 years ago2010-08-01 09:18:38 UTC Post #283696
You can go to image then imagesize

or you can go and select the angled picture you want with the marque tool, then copy it, go to file new press ok, then paste it, then resize it...
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-08-01 19:51:35 UTC Post #283744
Oh you mean select from a photograph, and then morph it where necessary to fit?

And ya, i know how to change the imagesize, but it seems to ruin everything you worked so hard to create. =(

Kudos to those who can create professional-looking small textures! it is WAY harder than i though it would be +)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-08-01 23:29:36 UTC Post #283759
What's the problem with working on a large size then reducing it to final size when your work is done?
Posted 13 years ago2010-08-02 00:07:18 UTC Post #283760
loss of quality?
Posted 13 years ago2010-08-02 00:27:16 UTC Post #283762
You have to carefully pick your palette if you're very concerned, and obviously NOT USE a compressed image format.
Posted 13 years ago2010-08-02 01:57:19 UTC Post #283769
What's the problem with working on a large size then reducing it to final size when your work is done?
loss of quality?
Seriously? Shrink an image that is 600x400 to 112x72 pixels, and you're trying to tell me you see no degradation in quality?! behold:
User posted image
you can see every pixel! (please don't pay attention to how dreadful my noob painting are)

And disco, on your last, could you please outline how i go about that? =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-08-02 09:02:03 UTC Post #283776
Well, there's less degradation of quality than if you scaled it up.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-08-02 16:04:01 UTC Post #283791
Shrink it to double the size it should be. That'll improve it ;)
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