Professional Mapping Opportunity Created 13 years ago2010-11-24 18:46:47 UTC by satchmo satchmo

Created 13 years ago2010-11-24 18:46:47 UTC by satchmo satchmo

Posted 13 years ago2010-11-24 18:46:47 UTC Post #287254
I have been involved in a project for almost a year. I have not mentioned it to anyone because it is a secret project that cannot be disclosed publicly yet.

While I cannot go into the details of the project, we are recruiting experienced mappers for Counter-Strike: Source. Any existing CSS maps would be a great asset, and anyone who can prove that his maps are worthy will be paid based on an hourly rate (about US$20 per hour).

There are a lot of CSS mappers out there, but many of them are not making maps of professional quality. We are looking for mappers who can generate maps that are close to the quality of official maps from Valve.

If anyone is interested, you can either PM me or post it in this thread.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 13 years ago2010-11-25 10:29:21 UTC Post #287281
What a great deal, wished I mapped for source. (and were good at it)
Posted 13 years ago2010-11-25 11:16:43 UTC Post #287285
I would gladly be interested, if only my CSS wasn't broken right now. If someone could help me get it working again, I would love to if I could know a little more about it.
Posted 13 years ago2010-11-25 15:12:09 UTC Post #287286
I cannot divulge more information at this time.

If you are serious about this project, you will find out more as we go forward.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 13 years ago2010-11-25 16:06:40 UTC Post #287287
Satchmo, the official Gman of The Whole Half-Life mapping community.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2010-11-25 17:03:14 UTC Post #287288
I would be interested for sure, but I don't have CS:S, so I will have to pass it up.
And Striker, that made me lol.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2010-11-27 14:47:22 UTC Post #287387
No regrets, Mr. Twob.
Posted 13 years ago2010-11-27 16:31:11 UTC Post #287392
Aw dam, I should of switched source when I wanted to. I'm still a gold-source mapper >.<

Well it don't matter! I plan to wait about 2 years to raise my mapping skills even higher + switch to source engine, and during the same time learn to create 3d models and learn some theory behind level design within the games development college course I am currently undertaking, that way I will be able to make my own large source projects, and obviously later on when I complete my university course as well, join the gaming industry.
Skals SkalsLevel Designer
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