Question about VHE Created 13 years ago2010-12-25 10:25:40 UTC by Stojke Stojke

Created 13 years ago2010-12-25 10:25:40 UTC by Stojke Stojke

Posted 13 years ago2010-12-25 10:25:40 UTC Post #288205
Are solids in css acting like entity in cs? Do they need to be put in a sky box? Since i used to get some errors...

Also, i get some erros with my sky box look when i put glass texture (and look trough it) do i need to make the wall with glass texture entity wall so it can display it properly?
Stojke StojkeUnreal
Posted 13 years ago2010-12-25 12:57:27 UTC Post #288210
I am having a bit of trouble understand the question or questions but a 3D skybox can contain without error:

-brushwork
-displacements
-brush-based entities
-point best entities(like an env_glow)
-static props (according to the wiki, dynamic props supposedly work as well)
-lights

as far as the box not displaying properly through the glass, have you tried any other glass textures? Do all of them produce the same error, or just some (or one)?
Posted 13 years ago2010-12-25 21:03:16 UTC Post #288224
Well, in CS when i put func_wall and make it glass and put sky behind it, so it looks out side, it worked fine, no errors, but when i do same in css it says i have a leak, all thou i put sky behind all solids with glass texture.

Also ive tested the sky box its its own error >_<
Stojke StojkeUnreal
Posted 13 years ago2010-12-25 22:31:15 UTC Post #288227
Did you use the pointfile to make sure it's not somewhere else after the leak was detected?
Posted 13 years ago2010-12-26 11:38:12 UTC Post #288230
Well for CSS you dont need func walls. There are normal brushes with transparent textures enabled automatically. (For windows, that is.)
Also try the alt-p check for problems.
And definitely do a pointfile check. You need to compile fully, then go to map> load pointfile. Get the .pts file.
When you're done make sure to unload it else it gets wicked annoying.
Tetsu0 Tetsu0Positive Chaos
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