Multiplayer: Minimum of 4 players, two in both teams.
AIM OF GAME:
Both teams must successfully collect 12 Heat sinks from the Neutral Zone and bring them back to activate their Thirmocore and win the round.
There are two classes in both teams; the Workers and the Scouts. Workers are unable to hold firearms and are responsible for the handling, capturing, and transporting of Heat sinks whilst Scouts are able to hold firearms and must defend and lead vulnerable Workers to-and-from their base. Scouts cannot move Heats sinks, but provide a defensive cover for Workers. Some scouts may be responsible for defending their team?s Thirmocore against rival team members who may need to re-capture the plugged Heat sinks. Heat sinks that are dropped by a dead Worker remain in that position until picked back up again by another Worker.
DETAILS
'The Scouts'
On entering the game, Scouts are prompted with the choice of firearms. Scouts have only 8 available weapon spaces, which in turn means that only a few exceptionally powerful firearms can be chosen, or a reasonably plentiful inventory of weaker firearms and accessories.
The Scouts choice of weapons are shown below:
The standard Combat Knife (2 weapon slots)
Semi-automatic pistol (3 weapon slots) Sub-machine gun (4 weapon slots)
Light machine gun (5 weapon slots)
Heavy machine gun (6 weapon slots)
Grenade Launcher (6 weapon slots)
Rocket Launcher (7 weapon slots)
Armour (1 weapon slot)
Medkit (1 weapon slot)
Frag Grenade (1 weapon slot)
NOTE: POSSIBLE ADDITION OF MORE WEAPONS MAY FOLLOW
'The Workers'
On entering the game, Workers are prompted with the choice of team equipment. There are only 8 slots available for Workers. They are able to build the following:
Con-truck (8 slots)
Scout Truck (8 slots)
Ammo Dispenser (6 slots)
Healing Device (6 slots)
ADT (6 slots)
Mine (2 slots)
Vehicles such as the Con-truck and Scout Truck are produced in the garage area located in both team?s bases. Vehicles cannot pass through directly to the Thirmocore zone (this is to prevent players from ?force-entering? the rival teams Thirmocore Zone).
The action is centred on the Neutral Zone, a large area in between the two teams where the Batch of Heat sinks are initially located. Teams will rush to the location quickly and try to gather as many Heat sinks before the rivals do. Once the Heats sinks are taken from this area, it is probable that both teams have Heat sinks plugged into their Thirmocores, so coordinated attack forces will be sent to try and reclaim them back to their base and win the round.
What it all Means
Thirmocore: The heart of the base. The team must successfully capture 12 Heat sinks and plug them into it to activate it and win.
Heat sink: An unusual plug-in contraption, which is needed to activate the Thirmocore. They weigh the same as a television?
Plugged: When Heat sinks are plugged into the Thirmocore.
Neutral Zone: A central zone belonging to neither teams. Heat sinks are initially found here.
Con-Truck: Literally stands for ?Containment Truck?. A vehicle, which allows multiple transport of Heat sinks. It has a capacity of only 3 Heat sinks. A Worker can only operate it.
ADT: Stands for ?Automated Defence Turret?. A turret designed to fire automatically at the rival team members when in-sight.
So, what do you reckon?