Thirmocore Created 20 years ago2004-03-03 15:59:46 UTC by Rahzel Rahzel

Created 20 years ago2004-03-03 15:59:46 UTC by Rahzel Rahzel

Posted 20 years ago2004-03-03 15:59:46 UTC Post #18180
I had this Idea ages ago, so I thought I may aswell share it with you to see what you think and if it would work and stuff.

Multiplayer: Minimum of 4 players, two in both teams.
AIM OF GAME:

Both teams must successfully collect 12 Heat sinks from the Neutral Zone and bring them back to activate their Thirmocore and win the round.
There are two classes in both teams; the Workers and the Scouts. Workers are unable to hold firearms and are responsible for the handling, capturing, and transporting of Heat sinks whilst Scouts are able to hold firearms and must defend and lead vulnerable Workers to-and-from their base. Scouts cannot move Heats sinks, but provide a defensive cover for Workers. Some scouts may be responsible for defending their team?s Thirmocore against rival team members who may need to re-capture the plugged Heat sinks. Heat sinks that are dropped by a dead Worker remain in that position until picked back up again by another Worker.
DETAILS

'The Scouts'

On entering the game, Scouts are prompted with the choice of firearms. Scouts have only 8 available weapon spaces, which in turn means that only a few exceptionally powerful firearms can be chosen, or a reasonably plentiful inventory of weaker firearms and accessories.

The Scouts choice of weapons are shown below:
The standard Combat Knife (2 weapon slots)
Semi-automatic pistol (3 weapon slots)
Sub-machine gun (4 weapon slots)
Light machine gun (5 weapon slots)
Heavy machine gun (6 weapon slots)
Grenade Launcher (6 weapon slots)
Rocket Launcher (7 weapon slots)
Armour (1 weapon slot)
Medkit (1 weapon slot)
Frag Grenade (1 weapon slot)

NOTE: POSSIBLE ADDITION OF MORE WEAPONS MAY FOLLOW
'The Workers'

On entering the game, Workers are prompted with the choice of team equipment. There are only 8 slots available for Workers. They are able to build the following:

Con-truck (8 slots)
Scout Truck (8 slots)
Ammo Dispenser (6 slots)
Healing Device (6 slots)
ADT (6 slots)
Mine (2 slots)

Vehicles such as the Con-truck and Scout Truck are produced in the garage area located in both team?s bases. Vehicles cannot pass through directly to the Thirmocore zone (this is to prevent players from ?force-entering? the rival teams Thirmocore Zone).
The action is centred on the Neutral Zone, a large area in between the two teams where the Batch of Heat sinks are initially located. Teams will rush to the location quickly and try to gather as many Heat sinks before the rivals do. Once the Heats sinks are taken from this area, it is probable that both teams have Heat sinks plugged into their Thirmocores, so coordinated attack forces will be sent to try and reclaim them back to their base and win the round.
What it all Means

Thirmocore: The heart of the base. The team must successfully capture 12 Heat sinks and plug them into it to activate it and win.
Heat sink: An unusual plug-in contraption, which is needed to activate the Thirmocore. They weigh the same as a television?
Plugged: When Heat sinks are plugged into the Thirmocore.
Neutral Zone: A central zone belonging to neither teams. Heat sinks are initially found here.
Con-Truck: Literally stands for ?Containment Truck?. A vehicle, which allows multiple transport of Heat sinks. It has a capacity of only 3 Heat sinks. A Worker can only operate it.
ADT: Stands for ?Automated Defence Turret?. A turret designed to fire automatically at the rival team members when in-sight.
So, what do you reckon?

;)
Posted 20 years ago2004-03-03 22:43:10 UTC Post #18217
Firstly, simplify your design, noone wants to read so much detail. Try to make it more high level without going into the details of every class (which are usually just hidden from the player)

Is this a proprietary multiplayer mod or something? Doesn't sound like a concept that would last.
Posted 20 years ago2004-03-04 12:16:25 UTC Post #18259
Well, anyway, like I say it's just an idea I dug up from the past, nothingmore. I just needed to see exactly what you people think. Yea sorry about the essay (just a copy paste job that's all). It's not likely that I will even persue this idea.
Posted 20 years ago2004-03-04 13:47:26 UTC Post #18271
sounds fun. only problems i can see are all the workers building guns at the heat sinks so the other team cant get them.
Posted 20 years ago2004-03-05 10:30:17 UTC Post #18317
...So in that case you could use a no-build area like NS
Posted 20 years ago2004-03-05 13:07:57 UTC Post #18340
nice. wait till hl2 ten assemble a team. looks like it could go somewhere like cs. although its gonna take a hell of a lot of work
Posted 20 years ago2004-03-05 14:38:04 UTC Post #18353
I could do the coding. But if you make it for Hl2, you should wait for a lil while so coders can get used to the new SDK. But if you want me to help, just ask!
m0p m0pIllogical.
Posted 20 years ago2004-03-06 12:16:05 UTC Post #18507
...HL2 was what I origionally wanted it to be for, especially as it will incorporate vehicle use. I was actually thinking of it being a UT2003-4 mod before, (how silly I was!).

Anyway

So do you think it could be done?
Do you want to start it off when HL2 comes out?
I'd be more than happy to! :P

*And I agree, a heck of a lot of work, but it may pay off
Posted 20 years ago2004-03-06 13:14:40 UTC Post #18522
it could b done, and it should wait till after hl2 like mop said. also this sounds like big work, so dont just take on anyone
Posted 20 years ago2004-03-06 13:15:39 UTC Post #18524
too true.
Posted 20 years ago2004-03-08 07:58:31 UTC Post #18738
I have coded some stuff to test out your idea for Half-Life 1 and I have found that if I code CTF style with some little changes, it could be possible that this thing will work! Should be the same with Hl2 as well!
m0p m0pIllogical.
Posted 20 years ago2004-03-08 17:39:58 UTC Post #18782
You did?
Great, well done mate!
What sort of gameplay did the test result in?
One of the things I was trying to work out was the probability of winning and stuff. What I mean by that is, If Team 1 (Red?) and Team 2 (Blue?) race and shoot their way through to the Neutral Zone and gather heat sinks, would they, or could they end up in a catch 22 scenario?

But then again this result is altered by the team with the most teammates or (and) the best skill.

I believe that this may work well indeed.
Thankyou for doing this test, Ive always wanted to see this actually being tested. "Valve, get your ass in gear and finish hl2!".
Posted 20 years ago2004-03-09 07:03:25 UTC Post #18813
The gameplay was actually quite complicated and hard. Probably cos it was only a early test though. I tested it on my network with a crappy lil test map and it was OK. I will send it to you at some point with a experimental fgd and a test map.
m0p m0pIllogical.
Posted 20 years ago2004-03-09 08:53:01 UTC Post #18818
Nice one. Yeah I'd love to see what the test is like.
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