Sigh. Wtf is your problem now, SDK? Created 13 years ago2011-03-27 17:41:56 UTC by The Mad Carrot The Mad Carrot

Created 13 years ago2011-03-27 17:41:56 UTC by The Mad Carrot The Mad Carrot

Posted 13 years ago2011-03-27 17:41:56 UTC Post #292540
Observe:
User posted image
User posted image
As you can see in the screenshots above, i have a brush and applied a custom texture to the top face, but it's not visible in the 3D window. You can see it's there in the face edit sheet when i select it. Also notice the black lines coming out of it. What's up with that?

It's a custom texture with valid dimensions and a valid vmt file. It shows up in the texturebrowser just fine.

What's going on here?
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-03-27 18:06:14 UTC Post #292543
does it show in a compiled map?
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-03-27 19:12:52 UTC Post #292551
As you already know, none of things you suggested in our Steam chat worked.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-03-27 19:16:01 UTC Post #292552
SDK broken again? Argh lame.
Crollo CrolloTrollo
Posted 13 years ago2011-03-28 15:04:09 UTC Post #292611
Fixed it.
Apparently, the vmt's were saved with UTF-8 encoding. Resaving them with ANSI encoding fixed it.

@#$%!
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-03-28 16:36:59 UTC Post #292616
And how exactly did you modify that? Is there even an option for it?
Posted 13 years ago2011-03-28 16:44:26 UTC Post #292620
Actually, i created some Visual Basic .NET code to generate the vmt's. I specifically told it to use ASCII (which is ANSI) text encoding.

Yesterday i left that bit out and then it would always save as UTF-8 as UTF-8 is the default text encoding if you don't specify the Text Encoding parameter.
The Mad Carrot The Mad CarrotMad Carrot
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