Posted 13 years ago2011-05-20 09:32:20 UTCPost #294814
Can anyone tell me the proper entity/output to deactivate a game_ui at the end of a MP round(CS:S)?
The closest i've been able to find is a logic_auto, set to kill the game_ui OnMultiNewRound, but the game_ui is still active once the next round starts..
(
Edit: i tried setting a logic auto to kill it OnSpawnMap, but that crashes the game! =/
Posted 13 years ago2011-05-20 11:14:15 UTCPost #294839
Got it working Striker!
When i starting replying to your suggestion, i realized i was trying to kill the game_ui, and not the culprit, a Point_ViewControl, which is one of those handful of point entities that won't auto-reset each round.
So, i just targeted the Point_VC instead of the game_ui, and IT WORKS!
Thanks Sir! you've maid the credits for helping i know you are so honoured.