Propper and 3dsky Created 12 years ago2012-03-03 21:38:55 UTC by Captain Terror Captain Terror

Created 12 years ago2012-03-03 21:38:55 UTC by Captain Terror Captain Terror

Posted 12 years ago2012-03-03 21:38:55 UTC Post #303914
I'm currently Proppering lots of stuff in my map, and i was wondering if i should bother Proppering stuff in the 3dsky box?

I have around 200 eligible brushes in there i could make into Propper models, but my question is: is it worth it?

Because the 3dsky is rendered so cheaply, is it waste of time to make that stuff into models, OR could it even be a net loss performance wise?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-03 23:40:48 UTC Post #303923
It would probably result in a net loss if you turned all the geometry into a single model. I'm not sure, but I would probably do it. Maybe half the resolution of the textures used as well, because those would usually be scaled down a crapton in the skybox to fit the 1/16 scale.
Notewell NotewellGIASFELFEBREHBER
Posted 12 years ago2012-03-03 23:47:44 UTC Post #303924
Well i'm about to test it jeff i'll let you know what happened. I made each building it's own propper model, but i unfortunatelly left the texture scale at .0625, so we'll see...

i'm fairly interested to see if they light better/worse than the brushwork equivalents..

Mainly though, i want to see if my Brushsides goes down, which are at 95% right now :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-04 05:01:22 UTC Post #303934
Keep in mind that while turning brushwork into models will decrease your compile time, it will also decrease performance in-game. Models are more expensive to render.

Propper is great, but don't go mad.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-03-04 05:49:56 UTC Post #303935
Now you tell me! =P

I have noticed a BIG performance hit since my last version, when i started proppering like a banshee. Couldn't figure it out since i thought i was saving on fps by trading brushes for models..

Well crap that really sucks, but a least now i know.. I'm at like 95% brush sides so i can't add too much more brush detail, and performancely, definitely can't afford to spend more, so i guess that is pretty much it for this map.

Poop. Poop mouth! ='(
Captain Terror Captain Terrorwhen a man loves a woman
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