Lighting problems Created 9 years ago2014-08-08 07:05:37 UTC by Deagle195 Deagle195

Created 9 years ago2014-08-08 07:05:37 UTC by Deagle195 Deagle195

Posted 9 years ago2014-08-08 07:05:37 UTC Post #321064
I'm working on a night version of my map.
That's how it looks in a game I'm remaking the map from:
User posted image
That's how it looks in Garry's Mod:
User posted image
What should I do to make it more alike? I'm using light entity with Linear set to 10, Quadratic to 3 and Maximum distance to 512.
Posted 9 years ago2014-08-08 10:07:26 UTC Post #321065
Try a combination of constant and linear. Just eyeballing it, maybe... constant 3, linear 7? Experiment a bit, but definitely play with linear and constant.
Crypt Crypt120% sorry!
Posted 9 years ago2014-08-08 10:15:07 UTC Post #321066
I guess it's because brightness is set to 200, I'll try to lower it too.
Posted 9 years ago2014-08-08 18:49:31 UTC Post #321069
maximum distance is too small.
i would move the light up a bit, bring it farther away from the wall. try brightness 200, but start with default values for falloff, linear, distance before you start playing with them too much

also, take a look at the VDC
Tetsu0 Tetsu0Positive Chaos
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