Confused trigger_camera on a track Created 8 years ago2016-01-24 17:39:45 UTC by Alles_Ratten Alles_Ratten

Created 8 years ago2016-01-24 17:39:45 UTC by Alles_Ratten Alles_Ratten

Posted 8 years ago2016-01-24 17:39:45 UTC Post #328463
Hey,
I am trying to make an intro with a camera on a track of path corners targeting a func train on a different track of path_corners.

The problem: My camera doesn't follow it's target at all.

I know that the path's are working correct. I have tried different starting times, and also changed the tracks a bit but I don't see the problem. I've seen the exact same setup working in a sample map.
At the moment this is how it looks in the editor:
User posted image
On this sample picture and vid the func_train is not in its usual position at start which unfortunately doesnt have a lot of effect.

However this is what the cam shows (It doesn't ever have a target on it's right side actually). :/
https://www.youtube.com/watch?v=2MbIQUdEf4g&feature=youtu.be

Maybe the turns are to drastic for the rather delayed moving camera? Or do I maybe need to set more path_corners on the turns? I got very tired of this because I already had a lot trial and error :/
"Do you have any idea whats going on?"
Posted 8 years ago2016-01-24 20:29:10 UTC Post #328468
Try adding an origin brush to your func_train that will be the camera target.
Posted 8 years ago2016-01-25 01:41:22 UTC Post #328477
awesome, thanks a lot!
it worked :)
Posted 8 years ago2016-02-15 23:24:41 UTC Post #328897
In future, also remember these golden rules:

1. If you activate a trigger_changelevel while a camera is still active - bad things happen.

2. The func_train needs to be faster than the camera.
Posted 8 years ago2016-02-16 09:06:39 UTC Post #328899
bad things happen
Now I want to see those bad things.
Posted 8 years ago2016-02-16 11:20:38 UTC Post #328900
Now I want to see those bad things.
just don't let it be my mod :D

So when I have a camera that moves faster than it's func_train there will be unlogical problems?

thanks for hints anyway, I went on to new problems, which might get revealed by a new topic :o
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