made a test map using a func_tank for a flak and i want it to shoot down combine choppers. problem is, choppers and gunships usually only take damage from the player's rocket launcher - i tried setting the entity's damage filter to one that set to allow damage by entity name [name of my tank] but it didn't work.
advice, anyone? the only thing i can come up with anymore would be parenting a trigger or some invisible entity to the chopper that triggers its selfdestruction upon taking enough damage from the flak. the func_tank is set up using the heavy combine cannon values for ammo type and FX handling. using ep2 hammer & game.