I am making maps for Hal-Life mode DoD
My latest map I have a siren go off and doors close.
for the lights I'm using func_rotate for the lights going around and env_rend to turn func_rotate on.
(button opens doors one door targets siren sound, the other a spot light and multi_manager which targets env_render and func_rotate)
but when the siren stop and doors open again the func_rotate stops rotating but doesn't stop rendering.
So how do I make it invisible again.