what software did valve use for animating for goldsrc and source engine? Created 1 month ago2021-04-15 17:05:01 UTC by petergriffinxxxtentacion petergriffinxxxtentacion

Created 1 month ago2021-04-15 17:05:01 UTC by petergriffinxxxtentacion petergriffinxxxtentacion

Posted 1 month ago2021-04-15 17:05:01 UTC Post #345533
i know they used 3ds max or maya but i dont know which software is the right one for the engines
Posted 1 month ago2021-04-15 17:43:22 UTC Post #345534
Valve primarily used Max for Half-Life, Softimage XSI for Half-Life 2, and I think they went back to Max for modelling after Softimage stopped being made, though I expect their animators probably use Maya as well since it's generally regarded as having better animation tools. (I've also heard some references to Valve devs occasionally using Blender in the "Modern era")

You can use any software you want as long as it has a SMD import/export plugin, so it's really a matter of what you're most comfortable using. You can find various Maya plugins here, Max ones here, and for Blender here. If you're using less common software like Cinema4D, kHED, Modo etc, you can still find plugins, check their respective pages on the Valve Developer Wiki.
Notewell NotewellCall 141.12
Posted 1 month ago2021-04-15 18:20:45 UTC Post #345535
hmm thanks for the info man! thats gonna help me alot
Posted 1 month ago2021-04-17 14:32:02 UTC Post #345539
I made a tutorial series a few years ago on how to export blender models into goldsource. Maybe this can be of some use? https://www.youtube.com/watch?v=9W4RW2mA6os
Tetsu0 Tetsu0Positive Chaos
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