Hey all, I can't seem to find a straight answer to this by searching the forums or Google in general. Basically, the water in the 3D skybox seems to be reflecting the whole underside of the level.
Here's the problem: Some points to consider:
- The water texture is nature/water_canals03 (expensive water)
- my water LOD control is set to transition to cheap water after 30000 units (just to prevent cheap water)
- There is a cubemap strictly tied to each water surface, including the one in the skybox
- The water appears at the same level in-game. 3D skybox is above the map
Here's the 3D skybox in Hammer: Here's the top-down view of the level in relation to the origin in Hammer: Let me know if I can provide any more screenshots or info. Any help would be appreciated!!