Anyone know which entities to use for flags, for a functional Day of Defeat (1.3) map? Created 9 months ago2023-07-25 18:01:27 UTC by linx linx

Created 9 months ago2023-07-25 18:01:27 UTC by linx linx

Posted 9 months ago2023-07-25 18:01:27 UTC Post #347726
If someone has an example map with some flags in it I'm sure I could use that to figure it out. Source instructions do not work. I'm using J.A.C.K. at the moment because I couldn't get the regular hammer editor to work with the modern steam infrastructure, but I've been able to successfully compile and launch a map so I'm sticking with it. Just haven't been able to get the flags to work.

In Day of Defeat 1.3, once a team captures all the flags the victory music plays and everyone goes back to spawn and a new round begins. That's essentially all I'm after.
Posted 9 months ago2023-07-25 19:37:11 UTC Post #347727
Ooh DoD! Haven't touched DoD mapping in over a decade and a half I think.
I think maybe Rust had some tutorials for it back in the day? I can try taking a look and see if I can find anything from back then.

Otherwise you could open a capture-the-flag in a bsp viewer or decompile it to see how the author made it work.
Posted 9 months ago2023-07-25 19:37:38 UTC Post #347728
Posted 9 months ago2023-07-26 16:01:03 UTC Post #347731
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