Errorless funnels Created 4 months ago2023-12-03 19:58:08 UTC by MethanolSlurper MethanolSlurper

Created 4 months ago2023-12-03 19:58:08 UTC by MethanolSlurper MethanolSlurper

Posted 4 months ago2023-12-03 19:58:08 UTC Post #348139
Hello, I would like to know if there is a way to create a funnel out of a hollow cylinder without any errors with the vertex tool.
In my new map I want the middle to be a funnel, like the one from star wars in cloud city. I just can't figure out how I can create something like that without breaking the laws of goldsrc. Any ideas?
Posted 4 months ago2023-12-04 08:03:50 UTC Post #348141
First you'll want to make a hollow cylinder using the Arch Primitive
User posted image
and make some duplicates of it (or use Clip Mode to subdivide it)
User posted image
then in Vertex Manipulation Mode select all except the top layer of vertices and right-click and hit Scale Vertices (Alt+E)
Here I'm locking the Z axis so vertices aren't displaced verticallyHere I'm locking the Z axis so vertices aren't displaced vertically
and repeat that previous step leaving out the next uppermost layer of vertices and so on until you have your funnel
User posted image
Posted 4 months ago2023-12-04 12:57:41 UTC Post #348145
Damn, that's some useful info, I had no idea you could scale verticies! Thanks!
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